You can use the pointerType
property on PointerEvent
to detect the input type ("mouse"
, "touch"
, or "pen"
):
element.addEventListener('pointerup', (event) => {
if (event.pointerType === "mouse") {}
if (event.pointerType === "touch") {}
if (event.pointerType === "pen") {}
});
Note - I have used pointerup
event to match the behavior of click
, but you can also use pointerdown
.
If you want specific events for each type of click, you can create custom events:
const mouse = new Event("mouseclick");
const touch = new Event("touch");
document.addEventListener("pointerup", ({ pointerType, target }) => {
if (pointerType === "mouse") target.dispatchEvent(mouse);
if (pointerType === "touch") target.dispatchEvent(touch);
});
const someElement = document.querySelector(".box");
someElement.addEventListener("mouseclick", () => {
console.log("Clicked with mouse");
});
someElement.addEventListener("touch", () => {
console.log("Touched with mobile device");
});
someElement.addEventListener("click", () => {
console.log("Clicked by any device");
});
.box {
position: absolute;
inset: 2em;
background: darkred;
color: lightcoral;
padding: 1em;
}
<div class="box">A box with custom events</div>
Tested for mobile on iOS 17 but this should work on any browser.
Note that if you are using React or another framework, there may be different ways to create custom events.
In React, for example, you may implement these events with a reusable function:
function pointerEvents(
listeners: {
onMouse?: (event: PointerEvent) => void;
onTouch?: (event: PointerEvent) => void;
}
) {
return {
onPointerUp(event) {
const { pointerType } = event;
if (pointerType === "mouse") {
listeners.onMouseClick?.(event);
} else if (pointerType === "touch") {
listeners.onTouch?.(event);
}
},
};
}
function MyComponent() {
return (
<button
className="something"
{...pointerEvents({
onMouse: (e) => { /* … */ },
onTouch: (e) => { /* … */ },
})}
>
Click me
</button>
);
}
pointerType
on PointerEvent – Maxim