2d Framework c++
Asked Answered
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I'm looking for a 2d framework with such things as layers/particles/screen manager/sprite batch/parallax/etc coded in c++ out there? I'm looking for somethings that doesn't necessarily have graphics, because I want to add it on to airplay sdk. Or something I can easily rewire to do the graphics through airplay.

EDIT: I found what I needed: cocos2d was potted to c++ and airplay sdk (cocos2d-x). Thanks for the answers anyways!

Interview answered 14/10, 2010 at 23:50 Comment(0)
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It may be a bit to hands on, you seem to be looking for more an engine, but you could definetly use http://www.libsdl.org/ for what you've requested (2D screen manager), also is quite an easy stepup to using sprites.

It may just be a bit more work than a simple plug and play or 'rewire'.

Bate answered 17/1, 2011 at 15:15 Comment(0)
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Check out Cairo Graphics, it is 2D engine with multi layer support, and it can output to both screen and PDF.

Hortense answered 25/2, 2012 at 0:19 Comment(0)
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The best option is to use SDL libraries. HERE you can find an example using a 3D engine. The structure is applicable to a 2D game using cocos2d-x

Radish answered 31/5, 2012 at 10:16 Comment(0)
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Can you describe what do you exactly want to do? I guess you may find these helpful

Wiki - Game engines

Wiki - another list

Jepum answered 6/5, 2011 at 15:40 Comment(0)
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http://oxygine.org is exactly what you need. It is open source modern hardware accelerated 2D C++ framework for mobile and PC platforms. Features: OpenGLES 1/2, compressed textures, atlases, complex animations/tweens/sprites, scene graph, fonts, event handling, build tools, and others. Can be built on top of SDL2.0 or Marmalade SDK.

Phenacaine answered 22/12, 2013 at 14:23 Comment(0)

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