I have been using C# for some time now to make a small game, and while testing said game on a different PC I came across some strange elapsed time issues.
I have everything set up in this game to be updated based on time passed since the last game loop, as one should in most cases, but on the second PC everything was way off.
I found out the issue was to do with creating a TimeSpan using the FromTicks()
method. I made a little test using the following code:
class Program
{
static void Main(string[] args)
{
System.Diagnostics.Stopwatch sw = new System.Diagnostics.Stopwatch();
sw.Start();
System.Threading.Thread.Sleep(TimeSpan.FromSeconds(1));
sw.Stop();
TimeSpan t = TimeSpan.FromTicks(sw.ElapsedTicks);
Console.WriteLine(t.ToString());
Console.WriteLine(sw.Elapsed.ToString());
Console.ReadKey();
}
}
On my main PC, I ran this program and got the following:
00:00:00.3528353 00:00:00.9856987
Something I didn't expect at all. I thought the second result was quite inaccurate, but the first was well off.
Then I ran the same program on the other PC and got this:
00:03:20.6866734 00:00:00.998287
I was quite astounded.
My question here is not how I can fix this issue, I have already decided to use the second method because it’s accurate enough... rather, I ask for enlightenment.
How can this be so? Why is the first result so inaccurate? Why does this vary hugely on a different machine?
I checked on msdn in case I was using the method wrong, but the examples there show that my results should be impossible...
Note:
I think the CMOS battery is dying/dead, is that a factor?
ElapsedMilliseconds
instead to avoid this confusion.. – Nyaya