If you want trully multiplatform solution, put all SkiaSharp/PaintCode drawing Code into .NET standard library, including fonts as embedded resource (Don't forget to set Build action to Embedded resource!). Then you can obtain SKTypeface object using this method (Library ClassLibrary1, Folder Font):
public static SKTypeface GetTypeface(string fullFontName)
{
SKTypeface result;
var assembly = Assembly.GetExecutingAssembly();
var stream = assembly.GetManifestResourceStream("ClassLibrary1.Font." + fullFontName);
if (stream == null)
return null;
result = SKTypeface.FromStream(stream);
return result;
}
Remeber to Dispose SKObjects when they are not needed anymore.
To optimize perfomance, it is good to cache SKTypeface objects to optimize speed, in Dictionary.
When you put all your drawing code into .NET standard library, you can easy test/develop in Windows Desktop WPF project, enjoy fast compile&build and when you are ready, then use it in mobile app.