To elaborate on Yves Daoust answer which if converted to a function has the form
func closestPnt(x: Double, y: Double, x1: Double, y1: Double, px: Double, py: Double)->[Double]{
let vx = x1 - x // vector of line
let vy = y1 - y
let ax = px - x // vector from line start to point
let ay = py - y
let u = (ax * vx + ay * vy) / (vx * vx + vy * vy) // unit distance on line
if u >= 0 && u <= 1 { // is on line segment
return [x + vx * u, y + vy * u] // return closest point on line
}
if u < 0 {
return [x, y] // point is before start of line segment so return start point
}
return [x1, y1] // point is past end of line so return end
}
Note that the function is for line segments, if the closest points unit distance is behind the start or past the end then an end point is the closest.
If you want the point on a line (finitely long) then the following will do that.
func closestPnt(x: Double, y: Double, x1: Double, y1: Double, px: Double, py: Double)->[Double]{
let vx = x1 - x // vector of line
let vy = y1 - y
let ax = px - x // vector from line start to point
let ay = py - y
let u = (ax * vx + ay * vy) / (vx * vx + vy * vy) // unit distance on line
return [x + vx * u, y + vy * u] // return closest point on line
}
Note That both functions assume that !(x1 == x && y1 == y)
is be true. IE the line segment MUST have a length > 0.