I am getting started with Object-Oriented Programming (OOP) and would like to know: what is the meaning of serialization in OOP parlance?
Serialization is the process of turning an object in memory into a stream of bytes so you can do stuff like store it on disk or send it over the network.
Deserialization is the reverse process: turning a stream of bytes into an object in memory.
Marshal
and Unmarshal
are synonymous with Serialize
and Deserialize
. –
Padus abc
would be serialized as 0x61 0x62 0x63
(ASCII) or 0x00 0x61 0x00 0x62 0x00 0x63
(UTF16) -- with or without things like NUL terminators or encoded lengths. –
Featherhead What is Serialization?
Explanation via Picture Analogy:
Summary:
Serialization means transforming something (e.g. my dog Rex) into a series of 1s and 0s - which can be transported / stored etc. My friends overseas can then translate those 1s and 0s back into a perfect representation of a puppy (de-serialization).
Clarification of Analogy
Friends, this is an analogy. I don't think you can actually serialise a puppy (yet). You would serialise a data structure, or some other complex object.
(I wrote this answer so you can understand the basic concept, in a fun way, in 5 seconds, and move on - it was never meant to be an academic explanation, nor is it 100% perfect. Consider Wikipedia's entry on serialization or the other answers or feel free to write your own - you'll realise very quickly that explaining something perfectly is impossible, but caviling is super easy!)
Simply speaking Serialization is a process of converting an Object into stream of bytes so that it can be transferred over a network or stored in a persistent storage.
Deserialization is the exact opposite - Fetch a stream of bytes from network or persistence storage and convert it back to the Object with the same state.
The thing to understand is how those stream of bytes are interpreted or manipulated so that we get the exact same Object/ same state. There are various ways to achieve that. Some of them are -
- XML: Convert Object to XML, transfer it over a network or store it in a file/db. Retrieve it and convert it back to the object with same state. In Java we use JAXB(Java architecture for XML binding) library.(From java 6 it comes bundled with JDK).
- JSON: Same can be done by converting the Object to JSON (JavaScript Object notation). Again there is GSON library that can be used for this.
- Or we can use the Serialization that is provided by the OOP language itself. For example, in Java you can serialize an Object my making it implement
Serializable interface
and writing to Object Stream.
JSON
from scratch, as I don't know anything about it –
Tineid Check this out, this will give you a good explanation:
http://en.wikipedia.org/wiki/Serialization
I think the most common use of the term serialization has to do with converting a binary object into an XML (or other string) representation so that it can be stored in a database/file or sent across a network in a web service call. Deserialization is the reverse process - converting an XML/string back into an object.
EDIT: Another term you might come across is marshalling/unmarshalling. Marshalling is basically the same concept as serializing, and unmarshalling is the same as deserializing.
Serialization is the process of converting an object into a stream of bytes to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed. The reverse process is called deserialization.
...
This illustration shows the overall process of serialization
...
Through serialization, a developer can perform actions like sending the object to a remote application by means of a Web Service, passing an object from one domain to another, passing an object through a firewall as an XML string, or maintaining security or user-specific information across applications
From https://learn.microsoft.com/en-us/dotnet/csharp/programming-guide/concepts/serialization/
(emphasis mine)
Serialization is the process of converting unordered data (such as an object) into a series of tokens which can be used later to reconstruct the original data. The serialized form is most often a string of text, but doesn't have to be.
serialization is converting an object to storable bit sequence.
so you can save this sequence to a file, db or send over network.
later you can deserialize it to the actual object and reuse it whenever you want.
Web Services and AJAX is the most common example of serialization. The objects serialized before sending the response to the client.
Serialization is the process of converting a Java,C# or any other (OOP languages) supported object to a transportable form. This way it be transported over the network or stored on a disk. For a class to be serializable, it must implement serializable interface.
serialization is nothing but transfering the java supported object to file supported form
(OR)
converting java supported form to network supported form..the main scope of the serialization is nothing but to transfering the data from one layer to the another layer...only serialized objects we can send over the network..
When instantiating (constructing) the actual object(the thing) from a class (blueprint) there is a need to save the object (thing) by serializing it (breaking it down to its basic atomic structure) to a space in memory. (Kind of like Star Treks Transporter). You break the thing down into it stream of information that can be transported somewhere and stored. Then when you want to reconstruct the thing you just pull the atomically stored instance back into the object. Different from instaniation.
Serialization is turning data into a linear "string" of bytes.
Others have said more or less the same thing, but I stress that computer models require that data fits in the one-dimensionally addressed RAM or persistent storage.
Most things that are "data" are inherently serializable (even if you must reduce the abstract model to a linear one); not serializable are say a network connection or a complicated state-based machine like a parser.
serialization has to do with converting a binary object into an XML (or other string) representation so that it can be stored in a database/file or sent across a network in a web service call. Deserialization is the reverse process - converting an XML/string back into an object.
Serialization is the process of converting an object into a stream of bytes to store the object or transmit it to memory, a database, or a file. Its main purpose is to save the state of an object in order to be able to recreate it when needed.
Serialization is when object (a chunk of memory) translated in a form when object's state could be saved in file (as an example).
Just treat it as making cookies - object is a dough, cookie - is a serialized dough.
So by "serializing" you can send cookie to your friend.
Something like that :-)
Serialization is the process of converting an object into binary data stream so that it can be stored in a file or send across a network where it can be resurrected back to the same object.
This document should help you understand Java serialization in detail.
simply just consider the following idea to understand it.
Serialization:
"hello world".split() returns ['hello', 'world']
De-serialization:
" ".join(['hello', 'world']) returns "hello world"
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