I posted a question on a similar topic a couple days ago (and one a couple years ago), but I decided to go ahead and get started. I am trying to inject C++ code into C++ code (in a somewhat portable manner using no os specific features and trying to be compiler/toolchain independent manner). I basically want to do this in an attempt to do runtime C++ scripts. I wrote a small test program (its really just kinda thrown together and hacky): Main.cpp:
#include <stdlib.h>
#include <iostream>
#include <fstream>
#include <string>
#include <iomanip>
#include <sstream>
#include <vector>
#include <tuple>
constexpr char hexmap[] = { '0', '1', '2', '3', '4', '5', '6', '7',
'8', '9', 'a', 'b', 'c', 'd', 'e', 'f' };
std::string HexStr( unsigned char *data, int len )
{
std::string s( len * 2, ' ' );
for( int i = 0; i < len; ++i ) {
s[ 2 * i ] = hexmap[ ( data[ i ] & 0xF0 ) >> 4 ];
s[ 2 * i + 1 ] = hexmap[ data[ i ] & 0x0F ];
}
return s;
}
/*I am aware there is a standard GC and that this is
by no means production.*/
template< typename T, unsigned short ARRAY >
struct GarbageCollector
{
std::vector< T* > ts;
GarbageCollector() = default;
~GarbageCollector() {
for( T* i : ts )
delete i;
}
};
template< typename T >
struct GarbageCollector< T, 1 >
{
std::vector< T* > ts;
GarbageCollector() = default;
~GarbageCollector() {
for( T* i : ts )
delete[] i;
}
};
std::tuple< char*, std::streamoff > ReadBinaryBuffer(
std::string fileName, GarbageCollector< char, 1 >* gc )
{
std::ifstream binaryData;
binaryData.open( "Source.obj", std::ios::binary );
if( binaryData.fail() ) {
std::cerr << "Failed to open file!\n";
return { "Failed to open file!\n", 1 };
}
binaryData.seekg( 0, std::ios::end );
std::streamoff i = binaryData.tellg();
char* buffer = new char[ i ];
binaryData.seekg( 0, std::ios::beg );
binaryData.read( buffer, i );
binaryData.close();
gc->ts.push_back( buffer );
return { buffer, i };
}
std::string ReadBinary( std::string fileName )
{
GarbageCollector< char, 1 > gc;
auto result = ReadBinaryBuffer( fileName, &gc );
std::string stringBuffer;
stringBuffer.assign( std::get< 0 >( result ), std::get< 1 >( result ) );
return stringBuffer;
}
std::string ReadBinary( std::tuple< char*,
std::streamoff > bufferContainer )
{
std::string stringBuffer;
stringBuffer.assign( std::get< 0 >( bufferContainer ),
std::get< 1 >( bufferContainer ) );
return stringBuffer;
}
extern "C"
{
int test() {
return 3;
}
int( *cmpp )();
}
int main( int argc, char* args )
{
cmpp = &test;
auto binary = ReadBinary( "Source.obj" );
auto function = binary.substr( 347, 56 );
const char* code = function.c_str();
std::cout << HexStr( ( unsigned char* ) ( code ), function.size() );
//strcpy( ( char* )cmpp, ( ( char* ) code ) );
char* testp = ( char* ) cmpp;
char* testpp = ( char* ) code;
for( size_t i = 0; i < 54; ++i ) {
*testp++ = *testpp++;
}
cmpp();
char close;
std::cin >> close;
return 0;
}
Source.cpp:
extern "C"
{
int calc()
{
int q = 30 * 123;
for( int i = 0; i < 10; ++i )
q *= i;
return q;
}
}
Basically I tried just allocating a hunk of memory with malloc and new, but I thought maybe I could overwrite memory already dedicated to process memory (which is why I have the function test pointed at by cmpp and try to overwrite it). However I get a write access error. I took a look at this post and from one of the answers seems that it is possible to overwrite the programs own memory without an access violation (which is what I want to do), by mistake no less. Could someone elaborate on this please and tell me how to do this in possible a somewhat portable manner without using any non - standard feature (or at least one that can be/is abstracted away)?