How is it possible that in a 64kb compiled exe, these programs can generate such crazy visuals, complete with matching music?
An example: Ars Nova By Phantom Lord (YouTube video of the demo running)
This program's only 64kb in size! How did they do that?
Are they using some sorts of pre-existing objects, shaders, etc. inside DirectX or something like that?
What languages do they even use? Is there some sort of guide to this stuff?
EDIT: Another mind-blowing demo. How?
http://www.scene.org/file.php?file=/demos/groups/farb-rausch/fr08_final.zip&fileinfo
EDIT: More demoscene stuff.
I found some link to a group who make stuff like this and they released a product named .werkkzeug1 and some compression and audio tools but I can't still figure it out how it's possible. They even made a game with in 96kb.