I am trying to get my bottle server so that when one person in a game logs out, everyone can immediately see it. As I am using long polling, there is a request open with all the users.
The bit I am having trouble with is catching the exception that is thrown when the user leaves the page from the long polling that can no longer connect to the page. The error message is here.
Traceback (most recent call last):
File "/usr/lib/python2.7/dist-packages/gevent/pywsgi.py", line 438, in handle_one_response
self.run_application()
File "/usr/lib/python2.7/dist-packages/gevent/pywsgi.py", line 425, in run_application
self.process_result()
File "/usr/lib/python2.7/dist-packages/gevent/pywsgi.py", line 416, in process_result
self.write(data)
File "/usr/lib/python2.7/dist-packages/gevent/pywsgi.py", line 373, in write
self.socket.sendall(msg)
File "/usr/lib/python2.7/dist-packages/gevent/socket.py", line 509, in sendall
data_sent += self.send(_get_memory(data, data_sent), flags)
File "/usr/lib/python2.7/dist-packages/gevent/socket.py", line 483, in send
return sock.send(data, flags)
error: [Errno 32] Broken pipe
<WSGIServer fileno=3 address=0.0.0.0:8080>: Failed to handle request:
request = GET /refreshlobby/1 HTTP/1.1 from ('127.0.0.1', 53331)
application = <bottle.Bottle object at 0x7f9c05672750>
127.0.0.1 - - [2013-07-07 10:59:30] "GET /refreshlobby/1 HTTP/1.1" 200 160 6.038377
The function to handle that page is this.
@route('/refreshlobby/<id>')
def refreshlobby(id):
while True:
yield lobby.refresh()
gevent.sleep(1)
I tried catching the exception within the function, and in a decorator which I put to wrap @route, neither of which worked. I tried making an @error(500) decorator, but that didn't trigger, either. It seems that this is to do with the internals of bottle.
Edit: I know now that I need to be catching socket.error, but I don't know whereabouts in my code