Consider the following code:
using System;
using System.Runtime.InteropServices;
namespace Demo
{
class Program
{
static void Main(string[] args)
{
const string test = "ABCDEF"; // Strings are immutable, right?
char[] chars = new StringToChar{str=test}.chr;
chars[0] = 'X';
// On an x32 release or debug build or on an x64 debug build,
// the following prints "XBCDEF".
// On an x64 release build, it prints "ABXDEF".
// In both cases, we have changed the contents of 'test' without using
// any 'unsafe' code...
Console.WriteLine(test);
}
}
[StructLayout(LayoutKind.Explicit)]
public struct StringToChar
{
[FieldOffset(0)]
public string str;
[FieldOffset(0)]
public char[] chr;
}
}
By running this code, we are able to change the contents of a string without an exception occuring. We did not have to declare any unsafe code to do so. This code is clearly very dodgy!
My question is simply this: Do you think that an exception should be thrown by the code above?
[EDIT1: Note that other people have tried this for me, and some people get different results - which isn't too suprising given the nastyness of what I'm doing... ;)]
[EDIT2: Note that I'm using Visual Studio 2010 on Windows 7 Ultimate 64 bit]
[EDIT3: Made the test string const, just to make it even more dodgy!]