The BlocBuilder
have a optinal parameter condition
that have type bool Function(State previous, State current)
, you need to return true
if you want the widget call the builder
function, and false
if you don't want. This parameter is optional, and by default is true
.
Because the in the condition
parameter you have the previous
state and the current
state you can compare the properties of this states and and return true
if it satisfies your comparisons.
Remember that you need to override the ==
operator and hashCode
of your state and all classes that use in your state class. And easy way to do this is using equatable.
In your case you need to have a State
like this:
class MyState extends Equatable {
final bool isPullingState;
final List<MyClass> dataList;
MyState(this.isPullingState, this.dataList)
: super([isPullingState, dataList]);
}
class MyClass extends Equatable {
final int property1;
final int property2;
MyClass(this.property1, this.property2)
: super([
property1,
property2,
]);
}
And then in your widget you can set the condition that you want:
@override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
BlocBuilder(
bloc: myBloc,
condition: (MyState previous, MyState current) =>
previous.isPullingState != current.isPullingState,
builder: (BuildContext context, MyState state) {
// this function is only called when isPullingState change
return MyIsPullingWidget();
},
),
BlocBuilder(
bloc: myBloc,
condition: (MyState previous, MyState current) =>
previous.dataList != current.dataList,
builder: (BuildContext context, MyState state) {
// this function is only called when the dataList change
return MyListWidget(state.dataList);
},
),
BlocBuilder(
bloc: myBloc,
builder: (BuildContext context, MyState state) {
// this function is called in each state change
return MyListWidget(state.dataList);
},
),
],
);
}