As the ShouldAutorotateToInterfaceOrientation
is deprecated in iOS 6 and I used that to force a particular view to portrait only, what is the correct way to do this in iOS 6? This is only for one area of my app, all other views can rotate.
If you want all of our navigation controllers to respect the top view controller you can use a category so you don't have to go through and change a bunch of class names.
@implementation UINavigationController (Rotation_IOS6)
-(BOOL)shouldAutorotate
{
return [[self.viewControllers lastObject] shouldAutorotate];
}
-(NSUInteger)supportedInterfaceOrientations
{
return [[self.viewControllers lastObject] supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return [[self.viewControllers lastObject] preferredInterfaceOrientationForPresentation];
}
@end
As a few of the comments point to, this is a quick fix to the problem. A better solution is subclass UINavigationController and put these methods there. A subclass also helps for supporting 6 and 7.
shouldAutorotate
and supportedInterfaceOrientations
are only iOS 6.0+. –
Skullcap The best way for iOS6 specifically is noted in "iOS6 By Tutorials" by the Ray Wenderlich team - http://www.raywenderlich.com/ and is better than subclassing UINavigationController
for most cases.
I'm using iOS6 with a storyboard that includes a UINavigationController
set as the initial view controller.
//AppDelegate.m - this method is not available pre-iOS6 unfortunately
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;
if(self.window.rootViewController){
UIViewController *presentedViewController = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
//MyViewController.m - return whatever orientations you want to support for each UIViewController
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
This answer relates to the questions asked in the comments of the OP's post:
To force a view to appear in a given oriention put the following in viewWillAppear:
UIApplication* application = [UIApplication sharedApplication];
if (application.statusBarOrientation != UIInterfaceOrientationPortrait)
{
UIViewController *c = [[UIViewController alloc]init];
[self presentModalViewController:c animated:NO];
[self dismissModalViewControllerAnimated:NO];
}
It's a bit of a hack, but this forces the UIViewController
to be presented in portrait even if the previous controller was landscape
UPDATE for iOS7
The methods above are now deprecated, so for iOS 7 use the following:
UIApplication* application = [UIApplication sharedApplication];
if (application.statusBarOrientation != UIInterfaceOrientationPortrait)
{
UIViewController *c = [[UIViewController alloc]init];
[c.view setBackgroundColor:[UIColor redColor]];
[self.navigationController presentViewController:c animated:NO completion:^{
[self.navigationController dismissViewControllerAnimated:YES completion:^{
}];
}];
}
Interestingly, at the time of writing, either the present or dismiss must be animated. If neither are, then you will get a white screen. No idea why this makes it work, but it does! The visual effect is different depending on which is animated.
So I ran into the same problem when displaying portrait only modal views. Normally, I'd create a UINavigationController
, set the viewController
as the rootViewController
, then display the UINavigationController
as a modal view. But with iOS 6, the viewController
will now ask the navigationController for its supported interface orientations (which, by default, is now all for iPad and everything but upside down for iPhone).
Solution: I had to subclass UINavigationController
and override the autorotation methods. Kind of lame.
- (BOOL)shouldAutorotate {
return NO;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskPortrait;
}
// pre-iOS 6 support
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return (toInterfaceOrientation == UIInterfaceOrientationPortrait);
}
IOS 5
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
IOS 6
-(BOOL)shouldAutorotate{
return YES;
}
-(NSInteger)supportedInterfaceOrientations{
// UIInterfaceOrientationMaskLandscape;
// 24
//
// UIInterfaceOrientationMaskLandscapeLeft;
// 16
//
// UIInterfaceOrientationMaskLandscapeRight;
// 8
//
// UIInterfaceOrientationMaskPortrait;
// 2
// return UIInterfaceOrientationMaskPortrait;
// or
return 2;
}
I disagree from @aprato answer, because the UIViewController rotation methods are declared in categories themselves, thus resulting in undefined behavior if you override then in another category. Its safer to override them in a UINavigationController (or UITabBarController) subclass
Also, this does not cover the scenario where you push / present / pop from a Landscape view into a portrait only VC or vice-versa. To solve this tough issue (never addressed by Apple), you should:
In iOS <= 4 and iOS >= 6:
UIViewController *vc = [[UIViewController alloc]init];
[self presentModalViewController:vc animated:NO];
[self dismissModalViewControllerAnimated:NO];
[vc release];
In iOS 5:
UIWindow *window = [[UIApplication sharedApplication] keyWindow];
UIView *view = [window.subviews objectAtIndex:0];
[view removeFromSuperview];
[window addSubview:view];
These will REALLY force UIKit to re-evaluate all your shouldAutorotate , supportedInterfaceOrientations, etc.
I have a very good approach mixing https://mcmap.net/q/162622/-how-to-force-a-uiviewcontroller-to-portrait-orientation-in-ios-6 and https://mcmap.net/q/107569/-how-to-find-topmost-view-controller-on-ios
-(NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;
if(self.window.rootViewController){
UIViewController *presentedViewController = [self topViewControllerWithRootViewController:self.window.rootViewController];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
- (UIViewController*)topViewControllerWithRootViewController:(UIViewController*)rootViewController {
if ([rootViewController isKindOfClass:[UITabBarController class]]) {
UITabBarController* tabBarController = (UITabBarController*)rootViewController;
return [self topViewControllerWithRootViewController:tabBarController.selectedViewController];
} else if ([rootViewController isKindOfClass:[UINavigationController class]]) {
UINavigationController* navigationController = (UINavigationController*)rootViewController;
return [self topViewControllerWithRootViewController:navigationController.visibleViewController];
} else if (rootViewController.presentedViewController) {
UIViewController* presentedViewController = rootViewController.presentedViewController;
return [self topViewControllerWithRootViewController:presentedViewController];
} else {
return rootViewController;
}
}
and return whatever orientations you want to support for each UIViewController
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
Not to be dull here, but would you be so kind to share your subclass? Thank you.
edit: well, I finally did it, the subclass was dead simple to do. I just had to declare the navigationController
in the AppDelegate
as UINavigationControllerSubclass
instead of the default UINavigationController
, then modified your subclass with:
- (BOOL)shouldAutorotate {
return _shouldRotate;
}
so I can set any view I want to rotate or not by calling at viewDidLoad
_navController = (UINavigationController *)self.navigationController;
[_navController setShouldRotate : YES / NO]
Hope this tweak will help others as well, thanks for your tip!
Tip: Make use of
- (NSUInteger)supportedInterfaceOrientations
in your view controllers, so you don't end up by having a portrait desired view in landscape or vice versa.
I have a relatively complex universal app using UISplitViewController and UISegmentedController, and have a few views that must be presented in Landscape using presentViewController
. Using the methods suggested above, I was able to get iPhone ios 5 & 6 to work acceptably, but for some reason the iPad simply refused to present as Landscape. Finally, I found a simple solution (implemented after hours of reading and trial and error) that works for both devices and ios 5 & 6.
Step 1) On the controller, specify the required orientation (more or less as noted above)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
-(BOOL)shouldAutorotate
{
return YES;
}
-(NSUInteger)supportedInterfaceOrientations
{
NSInteger mask = UIInterfaceOrientationMaskLandscape;
return mask;
}
Step 2) Create a simple UINavigationController subclass and implement the following methods
-(BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
Step 3) Present your viewController
vc = [[MyViewController alloc]init];
MyLandscapeNavigationController *myNavigationController = [[MyLandscapeNavigationController alloc] initWithRootViewController:vc];
[self myNavigationController animated:YES completion:nil];
Hope this is helpful to someone.
I did not test it myself, but the documentation states that you can now override those methods: supportedInterfaceOrientations
and preferredInterfaceOrientationForPresentation
.
You can probably achieve what you want y setting only the orientation that you want in those methods.
The answers using subclasses or categories to allow VCs within UINavigationController and UITabBarController classes work well. Launching a portrait-only modal from a landscape tab bar controller failed. If you need to do this, then use the trick of displaying and hiding a non-animated modal view, but do it in the viewDidAppear method. It didn't work for me in viewDidLoad or viewWillAppear.
Apart from that, the solutions above work fine.
For Monotouch you could do it this way:
public override UIInterfaceOrientationMask GetSupportedInterfaceOrientations()
{
return UIInterfaceOrientationMask.LandscapeRight;
}
public override UIInterfaceOrientation PreferredInterfaceOrientationForPresentation()
{
return UIInterfaceOrientation.LandscapeRight;
}
I see the many answer but not get the particular idea and answer about the orientation but see the link good understand the orientation and remove the forcefully rotation for ios6.
http://www.disalvotech.com/blog/app-development/iphone/ios-6-rotation-solution/
I think it is help full.
Just go to project.plist then add Supported interface orientation and then add only Portrait (bottom home button) and Portrait (top home button).
You can add or remove there orientation as per your project requirement .
Thanks
1) Check your project settings and info.plist and make sure that only the orientations you want are selected.
2) add the following methods to your topmost view controller(navigation controller/tabbar controller)
- (NSUInteger) supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
3) add the following methods to your app delegate
- (NSUInteger) supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return UIInterfaceOrientationMaskPortrait;
}
Put this in the .m file of each ViewController
you don't want to rotate:
- (NSUInteger)supportedInterfaceOrientations
{
//return UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft;
return UIInterfaceOrientationMaskPortrait;
}
See here for more information.
© 2022 - 2024 — McMap. All rights reserved.