I am using .NET 4 C#. I am trying to upload and then download a ZIP file to (my) server.
For uploading I have
using (WebClient client = new WebClient())
{
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(MyUrl);
request.Method = WebRequestMethods.Ftp.UploadFile;
request.EnableSsl = false;
request.Credentials = new NetworkCredential(MyLogin, MyPassword);
byte[] fileContents = null;
using (StreamReader sourceStream = new StreamReader(LocalFilePath))
{
fileContents = Encoding.UTF8.GetBytes(sourceStream.ReadToEnd());
}
request.ContentLength = fileContents.Length;
using (Stream requestStream = request.GetRequestStream())
{
requestStream.Write(fileContents, 0, fileContents.Length);
}
FtpWebResponse response = null;
response = (FtpWebResponse)request.GetResponse();
response.Close();
}
This seems to work, in that I get a file on the server of the right size.
1) How do I stream it, rather than load it into memory first? I will be uploading very large files.
And for downloading I have
using (WebClient client = new WebClient())
{
string HtmlResult = String.Empty;
FtpWebRequest request = (FtpWebRequest)WebRequest.Create(remoteFile);
request.Method = WebRequestMethods.Ftp.DownloadFile;
request.EnableSsl = false;
request.Credentials = new NetworkCredential(MyLogin, MyPassword);
using (FtpWebResponse response = (FtpWebResponse)request.GetResponse())
using (Stream responseStream = response.GetResponseStream())
using (StreamReader reader = new StreamReader(responseStream))
using (FileStream writer = new FileStream(localFilename, FileMode.Create))
{
long length = response.ContentLength;
int bufferSize = 2048;
int readCount;
byte[] buffer = new byte[2048];
readCount = responseStream.Read(buffer, 0, bufferSize);
while (readCount > 0)
{
writer.Write(buffer, 0, readCount);
readCount = responseStream.Read(buffer, 0, bufferSize);
}
}
}
2) Everything seems to work ... except when I try to unzip the downloaded ZIP file I get an invalid ZIP file.