Hey
I have a Godot 3 Quest 2 project that I have ported to Godot 4. The project runs thought Oculus LInk on myt Quest, but I cant figure out how to get the project to deply to the Quest. In Godot 3 there is an Android button beside the run button that deploys and runs the project on the quest, however this button is missing in Godot 4. I wonder if I have missed some step in setting up Godot for for Android?