If I have three radio buttons, what is the best way to bind them to an enum which has the same choices? e.g.
[] Choice 1
[] Choice 2
[] Choice 3
public enum MyChoices
{
Choice1,
Choice2,
Choice3
}
If I have three radio buttons, what is the best way to bind them to an enum which has the same choices? e.g.
[] Choice 1
[] Choice 2
[] Choice 3
public enum MyChoices
{
Choice1,
Choice2,
Choice3
}
I know this is an old question, but it was the first to show up in my search results. I figured out a generic way to bind radio buttons to an enum, or even a string or number, etc.
private void AddRadioCheckedBinding<T>(RadioButton radio, object dataSource, string dataMember, T trueValue)
{
var binding = new Binding(nameof(RadioButton.Checked), dataSource, dataMember, true, DataSourceUpdateMode.OnPropertyChanged);
binding.Parse += (s, a) => { if ((bool)a.Value) a.Value = trueValue; };
binding.Format += (s, a) => a.Value = ((T)a.Value).Equals(trueValue);
radio.DataBindings.Add(binding);
}
And then either on your form's constructor or on the form load event, call it on each of your RadioButton
controls.
The dataSource
is the object containing your enum property. I made sure that dataSource
implemented the INotifyPropertyChanged
interface is firing the OnPropertyChanged
event in the enum properties setter.
AddRadioCheckedBinding(Choice1RadioButton, dataSource, "MyChoice", MyChoices.Choice1);
AddRadioCheckedBinding(Choice2RadioButton, dataSource, "MyChoice", MyChoices.Choice2);
Could you create three boolean properties:
private MyChoices myChoice;
public bool MyChoice_Choice1
{
get { return myChoice == MyChoices.Choice1; }
set { if (value) myChoice = MyChoices.Choice1; myChoiceChanged(); }
}
// and so on for the other two
private void myChoiceChanged()
{
OnPropertyChanged(new PropertyChangedEventArgs("MyChoice_Choice1"));
OnPropertyChanged(new PropertyChangedEventArgs("MyChoice_Choice2"));
OnPropertyChanged(new PropertyChangedEventArgs("MyChoice_Choice3"));
}
then bind to MyChoice_Choice1 and the others?
I just thought I'd add the way that I'm currently doing it. There's no 'binding' as such but hopefully it does the same job.
Comments welcome.
public enum MyChoices
{
Choice1,
Choice2,
Choice3
}
public partial class Form1 : Form
{
private Dictionary<int, RadioButton> radButtons;
private MyChoices choices;
public Form1()
{
this.InitializeComponent();
this.radButtons = new Dictionary<int, RadioButton>();
this.radButtons.Add(0, this.radioButton1);
this.radButtons.Add(1, this.radioButton2);
this.radButtons.Add(2, this.radioButton3);
foreach (var item in this.radButtons)
{
item.Value.CheckedChanged += new EventHandler(RadioButton_CheckedChanged);
}
}
private void RadioButton_CheckedChanged(object sender, EventArgs e)
{
RadioButton button = sender as RadioButton;
foreach (var item in this.radButtons)
{
if (item.Value == button)
{
this.choices = (MyChoices)item.Key;
}
}
}
public MyChoices Choices
{
get { return this.choices; }
set
{
this.choices = value;
this.SelectRadioButton(value);
this.OnPropertyChanged(new PropertyChangedEventArgs("Choices"));
}
}
private void SelectRadioButton(MyChoices choiceID)
{
RadioButton button;
this.radButtons.TryGetValue((int)choiceID, out button);
button.Checked = true;
}
}
The question poster did not mention what he is binding to. I suppose he is binding to the XXX.Properties.Settings class. If not, this solution need the binding class to implement INotifyPropertyChanged interface.
and has an indexer like this:
public object this[string propertyName] { get; set; }
I tried the accepted solution, provided by WeskerTyrant, but failed.
I had to click twice before it works.
So I started to solve the problem by myself. I noticed that the class I am binding to implements the INotifyPropertyChanged interface. whiche has a PropertyChangedEventHandler called PropertyChanged.
(I am using .net 472 by the way) So I wrote a helper class myself.
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Windows.Forms;
namespace Ezfx.Dui
{
public static class RadioButtonGroupUI
{
public static void Apply(ApplicationSettingsBase settings, string key, Control parentControl)
{
List<RadioButton> radios = new List<RadioButton>();
foreach(Control control in parentControl.Controls)
{
switch (control)
{
case RadioButton e:
radios.Add(e);
break;
}
}
Apply(settings, key, radios.ToArray());
}
public static void Apply(ApplicationSettingsBase settings, string key, params RadioButton[] radios)
{
foreach (RadioButton radioButton in radios)
{
if (radioButton.Text == (string)settings[key])
{
radioButton.Checked = true;
}
radioButton.CheckedChanged += (sender, e) => {
if (radioButton.Checked)
{
settings[key] = radioButton.Text;
}
};
}
settings.PropertyChanged += (sender, e) =>
{
foreach (RadioButton radioButton in radios)
{
if (radioButton.Text == (string)settings[key])
{
radioButton.Checked = true;
}
else
{
radioButton.Checked = false;
}
}
};
}
}
}
When using it. You simply add the following code in the form_load event.
private void MainForm_Load(object sender, EventArgs e)
{
RadioButtonGroupUI.Apply(settings, "category", categoryGroupBox);
RadioButtonGroupUI.Apply(settings, "package", scikitLearnRadioButton, sparkRadioButton);
}
I shared this in github:
https://github.com/EricWebsmith/Ezfx.Dui
I guess people will vote me down because this does not answer the question about enum. My solution is to cast the settings when use. In my case, I use the settings in a python script, so there is no need to cast.
Enum.TryParse(settings.category, out Category category);
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public static void AddRadioCheckedBinding<T>(this RadioButton radio, object dataSource, string dataMember, T trueValue)
– Gean