If an int
takes 4 bytes, why does System.Int32
takes 24 bytes when boxing an integer into an object?
For example:
int i = 3;
object o = i;
If an int
takes 4 bytes, why does System.Int32
takes 24 bytes when boxing an integer into an object?
For example:
int i = 3;
object o = i;
In C#/CLR reference types have some size overhead:
The layout of a managed object is pretty simple: a managed object contains instance data, a pointer to a meta-data (a.k.a. method table pointer) and a bag of internal information also known as an object header.
So when you box your int
into the heap it will be stored as a reference type and will include all the extra info and then the memory will be aligned resulting in something like this:
Object Header (8 bytes)
Method Table Pointer (8 bytes)
Int (4 bytes)
padding (4 bytes, to align at 8 bytes)
Note that this is dependent on the bitness of the process (the breakdown above is for 64-bit case) and is actually runtime implementation detail (the previously linked article mentions at least one implementation that differs).
int32
. Now what? We shouldn't really care where or how our data is stored in memory, or even if it exists. It could be on the moon for it should make a difference –
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o
is an object variable (i.e., a reference to a reference type instance), so the object it refers to (the boxed int) gets allocated on the managed heap ando
ends up being a reference type variable that holds a reference to that object – Hofstetterint
andSystem.Int32
with that wording? – Khalkha