What is the PyOpenGL equivalent of
#define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i))
glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset))
If the offset is 0, then
glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, None)
works, but I can not figure out how to specify a non-zero offset into a buffer object.