Hi,
I started shaders with Godot while working on my first game, and I'm out of painkillers for my head so here I am.
I try to reproduce the whirpool shader made for unity in this blogpost. So far, I'm close to success but the shader has an artefact line at the location of the seam of polar coordinate, as you can see in the videoscreen below.
I found in this forum post that this could be related to mipmap and anisotropic filter but I didn't find any place to set this on the Godot shader material.
Please find the shader code here
Any help is welcome, thanks.