DFA-based regular expression matching - how to get all matches?
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I have a given DFA that represents a regular expression.
I want to match the DFA against an input stream and get all possible matches back, not only the leftmost longest match.

For example:

regex: a*ba|baa

input: aaaaabaaababbabbbaa

result:

  1. aaaaaba
  2. aaba
  3. ba
  4. baa
Orin answered 1/8, 2009 at 18:35 Comment(12)
this sounds like homework. couldn't you just go through the process yourself, or it is a complicated dfa?Enemy
the process itself, it is not homework... I'm 17 and I'm very interessent in compilers and wanted to write a simple one, and the first part is a scanner generator...Orin
You have not listed all possible matches, only all longest matches. the total set of matches also should include 'aaaaba', 'aaaba', and 'aba'. these are accessible starting from the second, fourth and fifth character of the input sentence, respectively.Prewar
all <> all... i do not want overlapping matches...Orin
"i do not want overlapping matches.." then your solution is trivially easy. After finding a match, restart from the subsequent character. No characters will be scanned twice.Prewar
I though about it. I'll give you an example where I wasn't able to find a solution. regex: abcd|c text: abcabcdcabc result: c;abcd;c;c Subsequent means next, following? Can you explain me the procedure how to get these result, without scanning some characters twice, please. Thanks for your interest and help!!!Orin
Have you played around with lex/flex at all? I can't tell from your post whether you're writing your own scanner generator or just want to get an idea of how it's done, but you could start by generating a scanner with lex and looking at the generated code.Benson
@Meredith: while i do think examining lex/flex is a good idea, i don't think looking at the code it generates is all that promising. That code is not really meant for mortals. How about looking at the code lex/flex uses to generate that code, how those programs are themselves implemented.Prewar
I've looked at a C# implementation of flex. There I got the hurrible runtime when trying to search a*b in a^n.Orin
Sorry... I've looked at a C# implementation of flex. There I got the hurrible runtime when trying to search a*b|a in a^n.Orin
+1, In my attempt to help you, I have myself learned an awful lot about regular expressions.Prewar
Have a look at the source code to the plan9 regular expression library. (plan9.bell-labs.com/plan9/index.html) or browse online (plan9.bell-labs.com/sources/plan9/sys/src/libregexp)Prewar
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18

Assumptions

Based on your question and later comments you want a general method for splitting a sentence into non-overlapping, matching substrings, with non-matching parts of the sentence discarded. You also seem to want optimal run-time performance. Also I assume you have an existing algorithm to transform a regular expression into DFA form already. I further assume that you are doing this by the usual method of first constructing an NFA and converting it by subset construction to DFA, since I'm not aware of any other way of accomplishing this.

Before you go chasing after shadows, make sure your trying to apply the right tool for the job. Any discussion of regular expressions is almost always muddied by the fact that folks use regular expressions for a lot more things than they are really optimal for. If you want to receive the benefits of regular expressions, be sure you're using a regular expression, and not something broader. If what you want to do can't be somewhat coded into a regular expression itself, then you can't benefit from the advantages of regular expression algorithms (fully)

An obvious example is that no amount of cleverness will allow a FSM, or any algorithm, to predict the future. For instance, an expression like (a*b)|(a), when matched against the string aaa... where the ellipsis is the portion of the expression not yet scanned because the user has not typed them yet, cannot give you every possible right subgroup.

For a more detailed discussion of Regular expression implementations, and specifically Thompson NFA's please check this link, which describes a simple C implementation with some clever optimizations.

Limitations of Regular Languages

The O(n) and Space(O(1)) guarantees of regular expression algorithms is a fairly narrow claim. Specifically, a regular language is the set of all languages that can be recognized in constant space. This distinction is important. Any kind of enhancement to the algorithm that does something more sophisticated than accepting or rejecting a sentence is likely to operate on a larger set of languages than regular. On top of that, if you can show that some enhancement requires greater than constant space to implement, then you are also outside of the performance guarantee. That being said, we can still do an awful lot if we are very careful to keep our algorithm within these narrow constraints.

Obviously that eliminates anything we might want to do with recursive backtracking. A stack does not have constant space. Even maintaining pointers into the sentence would be verboten, since we don't know how long the sentence might be. A long enough sentence would overflow any integer pointer. We can't create new states for the automaton as we go to get around this. All possible states (and a few impossible ones) must be predictable before exposing the recognizer to any input, and that quantity must be bounded by some constant, which may vary for the specific language we want to match, but by no other variable.

This still allows some room for adding additonal behavior. The usual way of getting more mileage is to add some extra annotations for where certain events in processing occur, such as when a subexpression started or stopped matching. Since we are only allowed to have constant space processing, that limits the number of subexpression matches we can process. This usually means the latest instance of that subexpression. This is why, when you ask for the subgrouped matched by (a|)*, you always get an empty string, because any sequence of a's is implicitly followed by infinitely many empty strings.

The other common enhancement is to do some clever thing between states. For example, in perl regex, \b matches the empty string, but only if the previous character is a word character and the next is not, or visa versa. Many simple assertions fit this, including the common line anchor operators, ^ and $. Lookahead and lookbehind assertions are also possible, but much more difficult.

When discussing the differences between various regular language recognizers, it's worth clarifying if we're talking about match recognition or search recognition, the former being an accept only if the entire sentence is in the language, and the latter accepts if any substring in the sentence is in the language. These are equivalent in the sense that if some expression E is accepted by the search method, then .*(E).* is accepted in the match method.

This is important because we might want to make it clear whether an expression like a*b|a accepts aa or not. In the search method, it does. Either token will match the right side of the disjunction. It doesn't match, though, because you could never get that sentence by stepping through the expression and generating tokens from the transitions, at least in a single pass. For this reason, i'm only going to talk about match semantics. Obviously if you want search semantics, you can modify the expression with .*'s

Note: A language defined by expression E|.* is not really a very manageable language, regardless of the sublanguage of E because it matches all possible sentences. This represents a real challenge for regular expression recognizers because they are really only suited to recognizing a language or else confirming that a sentence is not in that same language, rather than doing any more specific work.

Implementation of Regular Language Recognizers

There are generally three ways to process a regular expression. All three start the same, by transforming the expression into an NFA. This process produces one or two states for each production rule in the original expression. The rules are extemely simple. Here's some crude ascii art: note that a is any single literal character in the language's alphabet, and E1 and E2 are any regular expression. Epsilon(ε) is a state with inputs and outputs, but ignores the stream of characters, and doesn't consume any input either.

a     ::=  > a ->

E1 E2 ::=   >- E1 ->- E2 ->

               /---->
E1*   ::= > --ε <-\
               \  /
                E1

             /-E1 ->
E1|E2 ::= > ε
             \-E2 ->

And that's it! Common uses such as E+, E?, [abc] are equivalent to EE*, (E|), (a|b|c) respectively. Also note that we add for each production rule a very small number of new states. In fact each rule adds zero or one state (in this presentation). characters, quantifiers and dysjunction all add just one state, and the concatenation doesn't add any. Everything else is done by updating the fragments' end pointers to start pointers of other states or fragments.

The epsilon transition states are important, because they are ambiguous. When encountered, is the machine supposed to change state to once following state or another? should it change state at all or stay put? That's the reason why these automatons are called nondeterministic. The solution is to have the automaton transition to the right state, whichever allows it to match the best. Thus the tricky part is to figure out how to do that.

There are fundamentally two ways of doing this. The first way is to try each one. Follow the first choice, and if that doesn't work, try the next. This is recursive backtracking, appears in a few (and notable) implementations. For well crafted regular expressions, this implementation does very little extra work. If the expression is a bit more convoluted, recursive backtracking is very, very bad, O(2^n).

The other way of doing this is to instead try both options in parallel. At each epsilon transition, add to the set of current states both of the states the epsilon transition suggests. Since you are using a set, you can have the same state come up more than once, but you only need to track it once, either you are in that state or not. If you get to the point that there's no option for a particular state to follow, just ignore it, that path didn't match. If there are no more states, then the entire expression didn't match. as soon as any state reaches the final state, you are done.

Just from that explanation, the amount of work we have to do has gone up a little bit. We've gone from having to keep track of a single state to several. At each iteration, we may have to update on the order of m state pointers, including things like checking for duplicates. Also the amount of storage we needed has gone up, since now it's no longer a single pointer to one possible state in the NFA, but a whole set of them.

However, this isn't anywhere close to as bad as it sounds. First off, the number of states is bounded by the number of productions in the original regular expression. From now on we'll call this value m to distinguish it from the number of symbols in the input, which will be n. If two state pointers end up transitioning to the same new state, you can discard one of them, because no matter what else happens, they will both follow the same path from there on out. This means the number of state pointers you need is bounded by the number of states, so that to is m.

This is a bigger win in the worst case scenario when compared to backtracking. After each character is consumed from the input, you will create, rename, or destroy at most m state pointers. There is no way to craft a regular expression which will cause you to execute more than that many instructions (times some constant factor depending on your exact implementation), or will cause you to allocate more space on the stack or heap.

This NFA, simultaneously in some subset of its m states, may be considered some other state machine who's state represents the set of states the NFA it models could be in. each state of that FSM represents one element from the power set of the states of the NFA. This is exactly the DFA implementation used for matching regular expressions.

Using this alternate representation has an advantage that instead of updating m state pointers, you only have to update one. It also has a downside, since it models the powerset of m states, it actually has up to 2m states. That is an upper limit, because you don't model states that cannot happen, for instance the expression a|b has two possible states after reading the first character, either the one for having seen an a, or the one for having seen a b. No matter what input you give it, it cannot be in both of those states at the same time, so that state-set does not appear in the DFA. In fact, because you are eliminating the redundancy of epsilon transitions, many simple DFA's actually get SMALLER than the NFA they represent, but there is simply no way to guarantee that.

To keep the explosion of states from growing too large, a solution used in a few versions of that algorithm is to only generate the DFA states you actually need, and if you get too many, discard ones you haven't used recently. You can always generate them again.

From Theory to Practice

Many practical uses of regular expressions involve tracking the position of the input. This is technically cheating, since the input could be arbitrarily long. Even if you used a 64 bit pointer, the input could possibly be 264+1 symbols long, and you would fail. Your position pointers have to grow with the length of the input, and now your algorithm now requires more than constant space to execute. In practice this isn't relevant, because if your regular expression did end up working its way through that much input, you probably won't notice that it would fail because you'd terminate it long before then.

Of course, we want to do more than just accept or reject inputs as a whole. The most useful variation on this is to extract submatches, to discover which portion of an input was matched by a certain section of the original expression. The simple way to achieve this is to add an epsilon transition for each of the opening and closing braces in the expression. When the FSM simulator encounters one of these states, it annotates the state pointer with information about where in the input it was at the time it encountered that particular transition. If the same pointer returns to that transition a second time, the old annotation is discarded and replaced with a new annotation for the new input position. If two states pointers with disagreeing annotations collapse to the same state, the annotation of a later input position wins again.

If you are sticking to Thompson NFA or DFA implementations, then there's not really any notion of greedy or non-greedy matching. A backtracking algorithm needs to be given a hint about whether it should start by trying to match as much as it can and recursively trying less, or trying as little as it can and recursively trying more, when it fails it first attempt. The Thompson NFA method tries all possible quantities simultaneously. On the other hand, you might still wish to use some greedy/nongreedy hinting. This information would be used to determine if newer or older submatch annotations should be preferred, in order to capture just the right portion of the input.

Another kind of practical enhancement is assertions, productions which do not consume input, but match or reject based on some aspect of the input position. For instance in perl regex, a \b indicates that the input must contain a word boundary at that position, such that the symbol just matched must be a word character, but the next character must not be, or visa versa. Again, we manage this by adding an epsilon transition with special instructions to the simulator. If the assertion passes, then the state pointer continues, otherwise it is discarded.

Lookahead and lookbehind assertions can be achieved with a bit more work. A typical lookbehind assertion r0(?<=r1)r2 is transformed into two separate expressions, .*r1 and r0εr2. Both expressions are applied to the input. Note that we added a .* to the assertion expression, because we don't actually care where it starts. When the simulator encounters the epsilon in the second generated fragment, it checks up on the state of the first fragment. If that fragment is in a state where it could accept right there, the assertion passes with the state pointer flowing into r2, but otherwise, it fails, and both fragments continue, with the second discarding the state pointer at the epsilon transition.

Lookahead also works by using an extra regex fragment for the assertion, but is a little more complex, because when we reach the point in the input where the assertion must succeed, none of the corresponding characters have been encountered (in the lookbehind case, they have all been encountered). Instead, when the simulator reaches the assertion, it starts a pointer in the start state of the assertion subexpression and annotates the state pointer in the main part of the simulation so that it knows it is dependent on the subexpression pointer. At each step, the simulation must check to see that the state pointer it depends upon is still matching. If it doesn't find one, then it fails wherever it happens to be. You don't have to keep any more copies of the assertion subexpressions state pointers than you do for the main part, if two state pointers in the assertion land on the same state, then the state pointers each of them depend upon will share the same fate, and can be reannotated to point to the single pointer you keep.

While were adding special instructions to epsilon transitions, it's not a terrible idea to suggest an instruction to make the simulator pause once in a while to let the user see what's going on. Whenever the simulator encounters such a transition, it will wrap up its current state in some kind of package that can be returned to the caller, inspected or altered, and then resumed where it left off. This could be used to match input interactively, so if the user types only a partial match, the simulator can ask for more input, but if the user types something invalid, the simulator is empty, and can complain to the user. Another possibility is to yield every time a subexpression is matched, allowing you to peek at every sub match in the input. This couldn't be used to exclude some submatches, though. For instance, if you tried to match ((a)*b) against aaa, you could see three submatches for the a's, even though the whole expression ultimately fails because there is no b, and no submatch for the corresponding b's

Finally, there might be a way to modify this to work with backreferences. Even if it's elegent, it's sure to be inefficient, specifically, regular expressions plus backreferences are in NP-Complete, so I won't even try to think of a way to do this, because we are only interested (here) in (asymptotically) efficient possibilities.

Prewar answered 1/8, 2009 at 19:13 Comment(13)
yes, i know the nfa solution... I want to use a dfa and also want to read each char only once...Orin
The parallel NFA method is equivalent in all performance respects to a DFA. Why does your solution have to be in DFA form?Prewar
Because of performance. Several artikels I read told me that dfas are much faster than nfa algorithms. I have never heard about "parallel nfa".Orin
Unless you use backreferences, there's no particular reason for either implementation to be anything other that O(n). see (swtch.com/~rsc/regexp/regexp1.html) for details on the different NFA variatons.Prewar
I don't need backreferences. I want a as fast as possible implementation. When using a dfa for: abc|b against ababc the dfa goes into the "a"-state -> "b"-state and than fails to match. If i start at the next char i will find "abc" but i haven't matched the "b" in the second position.Orin
in your example sentence, when you start to try to match at the first character, you fail to match as soon as you encounter the third character. Although there is a bit of overlap, you continue not from where you failed, but after where you succeded, meaning you retry at the first 'b', stepping forward just the minimum amount to try a different match. this naive solution is O(n^2), which is still quite reasonable. for a better solution, see my edited answerPrewar
your edited solution using nfa is O(n*m), but does't a solution with dfas exits which is O(n)?Orin
in practice this doesn't matter too much. remember that one of those is the size of the regular expression itself, so for typical short regular expressions, time complexity only varies with the input text.Prewar
another practical consequence of the thompson nfa is that the worst case only happens for pretty unusual expressions. You're only doing M transitions per character if each character is true for every state of the expression. This is like matching against a pathological expression like .?.?.?.?.?.?.?.?.?.Prewar
what about the runtime when matching a*b|a against a^n. O(n^2)? With a C# implementation of Flex I also get into trubbles. Do you think it is not possible O(n) using a NFA or even a DFA?Orin
youllknow22: against that specific case, since the size of the expression is given (5 characters/productions) you have O(5*n) = O(n). Both DFA and Thompson NFA have this characteristic. Backtracking could be significantly worsePrewar
I can't understand. When matching a*b|a against a^n. First I find a single 'a' match, than the dfa goes and matches the remaining a. But it fails to match the b. So the longest match is 'a' an the dfa starts again at the second position. This must be O(n^2)? Is my procedure right? Thanks for your help again!!!Orin
(?yield) and the (E(?yield))* looks really interessent. Please explain it a bit more as you find some time to do so. Thank you very much!Orin

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