If you want to specifically add a menu item to the HELP menu, and also make it get removed when your package unloads, and handle enable/disable of the items, then this wizard code might be helpful. I took the sample wizard code that GExperts documentation shows as a starter project, and posted it up here as a slightly nicer start project. You can get started very quickly if you grab this code and just extend it:
https://bitbucket.org/wpostma/helloworldwizard/
What they mean by "Wizard" is a "simple IDE Expert", that is, something with a menu added to the IDE, that implements IOTAWizard and IOTAMenuWizard. This approach has many benefits and is the way that the GExperts wizards are written.
The core of the code is this starter wizard, which needs to be put into a package (DPK) and installed, and registered with the IDE:
// "Hello World!" for the OpenTools API (IDE versions 4 or greater)
// By Erik Berry: http://www.gexperts.org/, [email protected]
unit HelloWizardUnit;
interface
uses ToolsAPI;
type
// TNotifierObject has stub implementations for the necessary but
// unused IOTANotifer methods
THelloWizard = class(TNotifierObject, IOTAMenuWizard, IOTAWizard)
public
// IOTAWizard interface methods(required for all wizards/experts)
function GetIDString: string;
function GetName: string;
function GetState: TWizardState;
procedure Execute;
// IOTAMenuWizard (creates a simple menu item on the help menu)
function GetMenuText: string;
end;
implementation
uses Dialogs;
procedure THelloWizard.Execute;
begin
ShowMessage('Hello World!');
end;
function THelloWizard.GetIDString: string;
begin
Result := 'EB.HelloWizard';
end;
function THelloWizard.GetMenuText: string;
begin
Result := '&Hello Wizard';
end;
function THelloWizard.GetName: string;
begin
Result := 'Hello Wizard';
end;
function THelloWizard.GetState: TWizardState;
begin
Result := [wsEnabled];
end;
end.
The registration code is not shown above, but is included in its own "Reg" (registration) unit if you download this from the link above. A tutorial link is on EDN here.
source code
available, but it's quite big project to learn from. – Dominations