somehow it is working now. I created a custom view and set that view into GMSMarker iconView. After that added animation into view layer.
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(200, 200, 100, 100)];
view.backgroundColor = [UIColor redColor];
view.layer.cornerRadius = 50;
GMSMarker *m = [GMSMarker markerWithPosition:mapView_.myLocation.coordinate];
m.iconView = view;
m.map = mapView_;
CABasicAnimation *scaleAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale"];
scaleAnimation.duration = 1.5;
scaleAnimation.repeatCount = HUGE_VAL;
scaleAnimation.autoreverses = YES;
scaleAnimation.fromValue = [NSNumber numberWithFloat:0.1];
scaleAnimation.toValue = [NSNumber numberWithFloat:1.2];
[view.layer addAnimation:scaleAnimation forKey:@"scale"];
Another method:
GMSMarker *m = [GMSMarker markerWithPosition:mapView_.myLocation.coordinate];
//custom marker image
UIImageView *pulseRingImg = [[UIImageView alloc] initWithFrame: CGRectMake(-30, -30, 78, 78)];
pulseRingImg.image = [UIImage imageNamed:@"Pulse"];
pulseRingImg.userInteractionEnabled = NO;
//transform scale animation
CABasicAnimation *theAnimation;
theAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy"];
theAnimation.duration = 3.5;
theAnimation.repeatCount = HUGE_VALF;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0.0];
theAnimation.toValue = [NSNumber numberWithFloat:2.0];
//alpha Animation for the image
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
animation.duration = 3.5;
animation.repeatCount = HUGE_VALF;
animation.values = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:1.0],
[NSNumber numberWithFloat:0.5],
[NSNumber numberWithFloat:0.0], nil];
animation.keyTimes = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:0.0],
[NSNumber numberWithFloat:1.2],
[NSNumber numberWithFloat:3.5], nil];
[pulseRingImg.layer addAnimation:animation forKey:@"opacity"];
[pulseRingImg.layer addAnimation:theAnimation forKey:@"pulse"];
pulseRingImg.userInteractionEnabled = NO;
m.iconView = pulseRingImg;
[m.layer addSublayer:pulseRingImg.layer];
m.map = mapView_;
m.groundAnchor = CGPointMake(0.5, 0.5);
Another one:
m = [GMSMarker markerWithPosition:mapView_.myLocation.coordinate];
//custom marker image
UIImageView *pulseRingImg = [[UIImageView alloc] initWithFrame: CGRectMake(-30, -30, 78, 78)];
pulseRingImg.image = [UIImage imageNamed:@"Pulse"];
pulseRingImg.userInteractionEnabled = NO;
float duration = 3.5f;
[CATransaction begin];
[CATransaction setAnimationDuration: duration];
//transform scale animation
CABasicAnimation *theAnimation;
theAnimation = [CABasicAnimation animationWithKeyPath:@"transform.scale.xy"];
theAnimation.repeatCount = HUGE_VALF;
theAnimation.autoreverses = NO;
theAnimation.fromValue = [NSNumber numberWithFloat:0.0];
theAnimation.toValue = [NSNumber numberWithFloat:2.0];
[pulseRingImg.layer addAnimation:theAnimation forKey:@"pulse"];
pulseRingImg.userInteractionEnabled = NO;
[CATransaction setCompletionBlock:^{
//alpha Animation for the image
CAKeyframeAnimation *animation = [CAKeyframeAnimation animationWithKeyPath:@"opacity"];
animation.duration = duration;
animation.repeatCount = HUGE_VALF;
animation.values = [NSArray arrayWithObjects:
[NSNumber numberWithFloat:1.0],
[NSNumber numberWithFloat:0.0], nil];
[m.iconView.layer addAnimation:animation forKey:@"opacity"];
}];
[CATransaction commit];
m.iconView = pulseRingImg;
[m.layer addSublayer:pulseRingImg.layer];
m.map = mapView_;
m.groundAnchor = CGPointMake(0.5, 0.5);
Swift 3.0 code is below
NOTE: Change the duration based on your requirement
let m = GMSMarker(position: camera.target)
//custom marker image
let pulseRingImg = UIImageView(frame: CGRect(x: -30, y: -30, width: 78, height: 78))
pulseRingImg.image = UIImage(named: "Pulse")
pulseRingImg.isUserInteractionEnabled = false
CATransaction.begin()
CATransaction.setAnimationDuration(3.5)
//transform scale animation
var theAnimation: CABasicAnimation?
theAnimation = CABasicAnimation(keyPath: "transform.scale.xy")
theAnimation?.repeatCount = Float.infinity
theAnimation?.autoreverses = false
theAnimation?.fromValue = Float(0.0)
theAnimation?.toValue = Float(2.0)
theAnimation?.isRemovedOnCompletion = false
pulseRingImg.layer.add(theAnimation!, forKey: "pulse")
pulseRingImg.isUserInteractionEnabled = false
CATransaction.setCompletionBlock({() -> Void in
//alpha Animation for the image
let animation = CAKeyframeAnimation(keyPath: "opacity")
animation.duration = 3.5
animation.repeatCount = Float.infinity
animation.values = [Float(2.0), Float(0.0)]
m.iconView?.layer.add(animation, forKey: "opacity")
})
CATransaction.commit()
m.iconView = pulseRingImg
m.layer.addSublayer(pulseRingImg.layer)
m.map = gmapView
m.groundAnchor = CGPoint(x: 0.5, y: 0.5)
pulse Image: