So, after watching this wonderful lecture on rvalue references, I thought that every class would benefit of such a "move constructor", template<class T> MyClass(T&& other)
edit and of course a "move assignment operator", template<class T> MyClass& operator=(T&& other)
as Philipp points out in his answer, if it has dynamically allocated members, or generally stores pointers. Just like you should have a copy-ctor, assignment operator and destructor if the points mentioned before apply.
Thoughts?
I'd say the Rule of Three becomes the Rule of Three, Four and Five:
Each class should explicitly define exactly one of the following set of special member functions:
- None
- Destructor, copy constructor, copy assignment operator
In addition, each class that explicitly defines a destructor may explicitly define a move constructor and/or a move assignment operator.
Usually, one of the following sets of special member functions is sensible:
- None (for many simple classes where the implicitly generated special member functions are correct and fast)
- Destructor, copy constructor, copy assignment operator (in this case the class will not be movable)
- Destructor, move constructor, move assignment operator (in this case the class will not be copyable, useful for resource-managing classes where the underlying resource is not copyable)
- Destructor, copy constructor, copy assignment operator, move constructor (because of copy elision, there is no overhead if the copy assignment operator takes its argument by value)
- Destructor, copy constructor, copy assignment operator, move constructor, move assignment operator
Note:
- That move constructor and move assignment operator won't be generated for a class that explicitly declares any of the other special member functions (like destructor or copy-constructor or move-assignment operator).
- That copy constructor and copy assignment operator won't be generated for a class that explicitly declares a move constructor or move assignment operator.
- And that a class with an explicitly declared destructor and implicitly defined copy constructor or implicitly defined copy assignment operator is considered deprecated.
In particular, the following perfectly valid C++03 polymorphic base class:
class C {
virtual ~C() { } // allow subtype polymorphism
};
Should be rewritten as follows:
class C {
C(const C&) = default; // Copy constructor
C(C&&) = default; // Move constructor
C& operator=(const C&) = default; // Copy assignment operator
C& operator=(C&&) = default; // Move assignment operator
virtual ~C() { } // Destructor
};
A bit annoying, but probably better than the alternative (in this case, automatic generation of special member functions for copying only, without move possibility).
In contrast to the Rule of the Big Three, where failing to adhere to the rule can cause serious damage, not explicitly declaring the move constructor and move assignment operator is generally fine but often suboptimal with respect to efficiency. As mentioned above, move constructor and move assignment operators are only generated if there is no explicitly declared copy constructor, copy assignment operator or destructor. This is not symmetric to the traditional C++03 behavior with respect to auto-generation of copy constructor and copy assignment operator, but is much safer. So the possibility to define move constructors and move assignment operators is very useful and creates new possibilities (purely movable classes), but classes that adhere to the C++03 Rule of the Big Three will still be fine.
For resource-managing classes you can define the copy constructor and copy assignment operator as deleted (which counts as definition) if the underlying resource cannot be copied. Often you still want move constructor and move assignment operator. Copy and move assignment operators will often be implemented using swap
, as in C++03. Talking about swap
; if we already have a move-constructor and move-assignment operator, specializing std::swap
will become unimportant, because the generic std::swap
uses the move-constructor and move-assignment operator if available (and that should be fast enough).
Classes that are not meant for resource management (i.e., no non-empty destructor) or subtype polymorphism (i.e., no virtual destructor) should declare none of the five special member functions; they will all be auto-generated and behave correct and fast.
C
destructor also be defaulted? –
Newspaperwoman struct C { virtual ~C() = default; };
is now allowed and the most concise option. The prohibition ("- it shall not be virtual") from n3242 is not present anymore in n3290 and GCC allows it while previously it didn't. –
Aeneas C& operator=(const C&) & = default;
should be C& operator=(const C&) = default;
and C& operator=(C&&) & = default;
should be C& operator=(C&&) = default;
(mind the &
sign before default
) –
Vienne std::unique_ptr<>
member in an other-wise POD struct and you wanted to make it moveable but not copyable. Could you end up with just 2 members (move assignment, move constructor)? (sry, I don't intend to be facetious - this is an actual situation that just came up for me!) Great answer, btw, I have +1 and starred this one. –
Plenish struct Foo { std::unique_ptr<Bar> bar; }
is already movable! –
Masturbation private
? If protected
was meant ... then destructor should not be virtual
. If public
was meant then do not you fear accidental object slicing with those public operators of base class? Especially copy assignment and move assignment should be = delete
not = default
. Typically polymorphic objects are not copyable or movable publicly. When copies are needed there is virtual clone()
. Smart pointers pointing at objects are typically copied or moved instead. –
Pothunter I can't believe that nobody linked to this.
Basically article argues for "Rule of Zero". It is not appropriate for me to quote entire article but I believe this is the main point:
Classes that have custom destructors, copy/move constructors or copy/move assignment operators should deal exclusively with ownership. Other classes should not have custom destructors, copy/move constructors or copy/move assignment operators.
Also this bit is IMHO important:
Common "ownership-in-a-package" classes are included in the standard library:
std::unique_ptr
andstd::shared_ptr
. Through the use of custom deleter objects, both have been made flexible enough to manage virtually any kind of resource.
I don't think so, the rule of three is a rule of thumb that states that a class that implements one of the following but not them all is probably buggy.
- Copy constructor
- Assignment operator
- Destructor
However leaving out the move constructor or move assignment operator does not imply a bug. It may be a missed opportunity at optimization (in most cases) or that move semantics aren't relevant for this class but this isn't a bug.
While it may be best practice to define a move constructor when relevant, it isn't mandatory. There are many cases in which a move constructor isn't relevant for a class (e.g. std::complex
) and all classes that behave correctly in C++03 will continue to behave correctly in C++0x even if they don't define a move constructor.
Yes, I think it would be nice to provide a move constructor for such classes, but remember that:
It's only an optimization.
Implementing only one or two of the copy constructor, assignment operator or destructor will probably lead to bugs, while not having a move constructor will just potentially reduce performance.
Move constructor cannot always be applied without modifications.
Some classes always have their pointers allocated, and thus such classes always delete their pointers in the destructor. In these cases you'll need to add extra checks to say whether their pointers are allocated or have been moved away (are now null).
unique_ptr
) cannot be implemented without move semantics. –
Po unique_ptr
and perfect forwarding are some special cases... –
Chas auto_ptr
respected the rule of three, and unique_ptr
most certainly does not respect a rule of five. –
Po boost::noncopyable
) can be called to obey the Rule of Three. (Otherwise we have to introduce different terminology, e.g. "Rule of the Big One and the Small Two"). –
Shellfish auto_ptr
or non copyable classes. This said, Philipp's answer is way better (more complete and stuff) than this one. –
Chas some classes have always their pointers allocated...
in this case a move is usually implemented as a swap. Just as simple and fast. (Actually faster since it moves deallocation to the destructor of the rvalue) –
Ute Here's a short update on the current status and related developments since Jan 24 '11.
According to the C++11 Standard (see Annex D's [depr.impldec]):
The implicit declaration of a copy constructor is deprecated if the class has a user-declared copy assignment operator or a user-declared destructor. The implicit declaration of a copy assignment operator is deprecated if the class has a user-declared copy constructor or a user-declared destructor.
It was actually proposed to obsolete the deprecated behavior giving C++14 a true “rule of five” instead of the traditional “rule of three”. In 2013 the EWG voted against this proposal to be implemented in C++2014. The major rationale for the decision on the proposal had to do with general concerns about breaking existing code.
Recently, it has been proposed again to adapt the C++11 wording so as to achieve the informal Rule of Five, namely that
no copy function, move function, or destructor be compiler-generated if any of these functions is user-provided.
If approved by the EWG, the "rule" is likely to be adopted for C++17.
Basically, it's like this: If you don't declare any move operations, you should respect the rule of three. If you declare a move operation, there is no harm in "violating" the rule of three as the generation of compiler-generated operations has gotten very restrictive. Even if you don't declare move operations and violate the rule of three, a C++0x compiler is expected to give you a warning in case one special function was user-declared and other special functions have been auto-generated due to a now deprecated "C++03 compatibility rule".
I think it's safe to say that this rule becomes a little less significant. The real problem in C++03 is that implementing different copy semantics required you to user-declare all related special functions so that none of them is compiler-generated (which would otherwise do the wrong thing). But C++0x changes the rules about special member function generation. If the user declares just one of these functions to change the copy semantics it'll prevent the compiler from auto-generating the remaining special functions. This is good because a missing declaration turns a runtime error into a compilation error now (or at least a warning). As a C++03 compatibility measure some operations are still generated but this generation is deemed deprecated and should at least produce a warning in C++0x mode.
Due to the rather restrictive rules about compiler-generated special functions and the C++03 compatibility, the rule of three stays the rule of three.
Here are some exaples that should be fine with newest C++0x rules:
template<class T>
class unique_ptr
{
T* ptr;
public:
explicit unique_ptr(T* p=0) : ptr(p) {}
~unique_ptr();
unique_ptr(unique_ptr&&);
unique_ptr& operator=(unique_ptr&&);
};
In the above example, there is no need to declare any of the other special functions as deleted. They simply won't be generated due to the restrictive rules. The presence of a user-declared move operations disables compiler-generated copy operations. But in a case like this:
template<class T>
class scoped_ptr
{
T* ptr;
public:
explicit scoped_ptr(T* p=0) : ptr(p) {}
~scoped_ptr();
};
a C++0x compiler is now expected to produce a warning about possibly compiler-generated copy operations that might do the wrong thing. Here, the rule of three matters and should be respected. A warning in this case is totally appropriate and gives the user the chance to handle the bug. We can get rid of the issue via deleted functions:
template<class T>
class scoped_ptr
{
T* ptr;
public:
explicit scoped_ptr(T* p=0) : ptr(p) {}
~scoped_ptr();
scoped_ptr(scoped_ptr const&) = delete;
scoped_ptr& operator=(scoped_ptr const&) = delete;
};
So, the rule of three still applies here simply because of the C++03 compatibility.
unique_ptr
as deleted—anybody knows why? –
Shellfish unique_ptr
has both user-declared move constructor and move assignment operator, so I think the user-declared copy constructor and copy assignment operator wouldn't be necessary even when applying the N3126 rules. Not really important, but since the conventions used by the standard library classes might be interpreted as being best –
Shellfish We cannot say that rule of 3 becomes rule of 4 (or 5) now without breaking all existing code that does enforce rule of 3 and does not implement any form of move semantics.
Rule of 3 means if you implement one you must implement all 3.
Also not aware there will be any auto-generated move. The purpose of "rule of 3" is because they automatically exist and if you implement one, it is most likely the default implementation of the other two is wrong.
In the general case, then yes, the rule of three just became the of five, with the move assignment operator and move constructor added in. However, not all classes are copyable and movable, some are just movable, some are just copyable.
std::complex
care about rvalue references? –
Nucleoplasm unique_ptr
. In my first comment I didn't talk about non-movable classes at all. There may be examples for classes that can be copied but not moved, but I'm not aware of any. If the copy is possible and che –
Shellfish In simple terms, just remember this.
Rule of 0:
Classes have neither custom destructors, copy/move constructors or copy/move assignment operators.
Rule of 3: If you implement a custom version of any of these, you implement all of them.
Destructor, Copy constructor, copy assignment
Rule of 5: If you implement a custom move constructor or the move assignment operator, you need to define all 5 of them. Needed for move semantics.
Destructor, Copy constructor, copy assignment, move constructor, move assignment
Rule of four and a half: Same as Rule of 5 but with copy and swap idiom. With the inclusion of the swap method, the copy assignment and move assignment merge into one assignment operator.
Destructor, Copy constructor, move constructor, assignment, swap (the half part)
References:
https://www.linkedin.com/learning/c-plus-plus-advanced-topics/rule-of-five?u=67551194 https://en.cppreference.com/w/cpp/language/rule_of_three
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