I have been searching around and haven't found any really good answer to my question yet.. The thing is that I have this sphere.. just a basic sphere, and I want to flip the normals so the sphere gets the sort of "hollow/carved effect" and then plater on apply my textures to the "inside" of the sphere. any ideas of how to flip the normals?
Also.. if its not possible to do this in three.js.. would it be possible to import a model where the normals are already flipped and get the effect I'm looking for?
material.side = THREE.BackSide
instead and see if the result is acceptable to you. – Cha