I have read a bunch of questions on this but none of them seem to achieve what I am looking for... So lets say I have an arbitrary UIWebView
inside of a UIViewController
. The UIViewController
has a SwipeGestureRecognizer
that works fine. It even works within the UIWebView
-- whenever there is no scrollbar. (Before I load a page or even if I load a page that can fit appropriately within the size of my UIWebView
). However, if I load a webpage that requires horizontal scrolling left or right, then inside the UIWebView
part of my view, I cannot get any swipe gestures to be recognized. Every click/drag/swipe just triggers the scroll action. Is there a way to differentiate between a "swipe" and just scrolling with your finger (not lifting it but rather dragging to scroll).
You will have to subclass UIWebView and override the gesture recogniser calls.
EDIT - Look at this post Handling touches inside UIWebview and this link http://mithin.in/2009/08/26/detecting-taps-and-events-on-uiwebview-the-right-way/
Yes, you can tell the UIWebView's UIScrollView that its UIPanGestureRecognizer should only fire when your own UISwipeGestureRecognizer has failed.
This is how you do it:
UISwipeGestureRecognizer *rightSwipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
UISwipeGestureRecognizer *leftSwipeGesture = [[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
rightSwipeGesture.direction = UISwipeGestureRecognizerDirectionRight;
leftSwipeGesture.direction = UISwipeGestureRecognizerDirectionLeft;
[self.view addGestureRecognizer:rightSwipeGesture];
[self.view addGestureRecognizer:leftSwipeGesture];
[_webView.scrollView.panGestureRecognizer requireGestureRecognizerToFail:rightSwipeGesture];
[_webView.scrollView.panGestureRecognizer requireGestureRecognizerToFail:leftSwipeGesture];
That should do the trick for you.
You will have to subclass UIWebView and override the gesture recogniser calls.
EDIT - Look at this post Handling touches inside UIWebview and this link http://mithin.in/2009/08/26/detecting-taps-and-events-on-uiwebview-the-right-way/
Johannes Fahrenkrug's answer succeeded in conditionally blocking the webView's built-in pan gestures. However, I found that this only worked if the webView's pan gestures were very slow ... if I panned the webView with any reasonable speed, the swipe gesture was triggered. I wanted only a fast swipe to trigger the swipe gesture, and medium or slow pans to use the default webView scrolling functionality.
The UISwipeGestureRecognizer has no properties for customizing the speed of a swipe, and the UIPanGestureRecognizer has a velocity property but no way to set a required velocity, so I set up a custom gesture recognizer based on this tutorial:
FastSwipeGestureRecognizer.h
#import <UIKit/UIKit.h>
#import <UIKit/UIGestureRecognizerSubclass.h>
#define REQUIRED_TOUCHES 5
#define REQUIRED_STRAIGHTNESS 3
#define REQUIRED_TIME .1
typedef enum {
DirectionUp = 0,
DirectionRight,
DirectionDown,
DirectionLeft
} Direction;
@interface FastSwipeGestureRecognizer : UIGestureRecognizer {
CGPoint firstTouchLocation;
NSTimeInterval firstTouchTime;
int touchesCount;
Direction direction;
}
@property (nonatomic) CGPoint firstTouchLocation;
@property (nonatomic) NSTimeInterval firstTouchTime;
@property (nonatomic) int touchesCount;
@property (nonatomic) Direction direction;
@end
FastSwipeGestureRecognizer.m
#import "FastSwipeGestureRecognizer.h"
@implementation FastSwipeGestureRecognizer
@synthesize firstTouchLocation;
@synthesize firstTouchTime;
@synthesize touchesCount;
-(void)reset {
[super reset];
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesBegan:touches withEvent:event];
self.firstTouchLocation = [[touches anyObject] locationInView:self.view];
self.firstTouchTime = [NSDate timeIntervalSinceReferenceDate];
self.touchesCount = 1;
self.state = UIGestureRecognizerStatePossible;
}
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesMoved:touches withEvent:event];
self.touchesCount++;
if (self.touchesCount > REQUIRED_TOUCHES) { // wait until we have a few touches before we evaluate the gesture
CGPoint thisTouchLocation = [[touches anyObject] locationInView:self.view];
float horizontalRatio = (ABS(thisTouchLocation.x - self.firstTouchLocation.x) / ABS(thisTouchLocation.y - self.firstTouchLocation.y));
float verticalRatio = 1 / horizontalRatio;
NSTimeInterval elapsedTime = [NSDate timeIntervalSinceReferenceDate] - self.firstTouchTime;
NSLog(@"swipe? %f, %f, %f", verticalRatio, horizontalRatio, elapsedTime);
// if we're moving straight enough and fast enough, complete the gesture
if (((horizontalRatio > REQUIRED_STRAIGHTNESS)||(verticalRatio > REQUIRED_STRAIGHTNESS))&&(elapsedTime < REQUIRED_TIME)) {
if (horizontalRatio > REQUIRED_STRAIGHTNESS) {
self.direction = (thisTouchLocation.x > self.firstTouchLocation.x) ? DirectionRight : DirectionLeft ;
} else if (verticalRatio > REQUIRED_STRAIGHTNESS) {
self.direction = (thisTouchLocation.y > self.firstTouchLocation.y) ? DirectionDown : DirectionUp ;
}
self.state = UIGestureRecognizerStateRecognized;
} else {
self.state = UIGestureRecognizerStateFailed;
}
}
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesEnded:touches withEvent:event];
if (self.touchesCount < REQUIRED_TOUCHES) {
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
[super touchesCancelled:touches withEvent:event];
self.state = UIGestureRecognizerStateFailed;
}
@end
Set up your gestures
FastSwipeGestureRecognizer *swipeGesture = [[FastSwipeGestureRecognizer alloc] initWithTarget:self action:@selector(handleSwipeGesture:)];
[self.view addGestureRecognizer:swipeGesture];
[self.webView.scrollView.panGestureRecognizer requireGestureRecognizerToFail:swipeGesture];
Then detect the direction of the received gesture
- (void)handleSwipeGesture:(FastSwipeGestureRecognizer *)gesture {
if (gesture.state == UIGestureRecognizerStateEnded) {
if (gesture.direction == DirectionRight) {
// do something
} else if (gesture.direction == DirectionLeft) {
// do something
} else if (gesture.direction == DirectionUp) {
// do something
} else if (gesture.direction == DirectionDown) {
// do something
}
}
}
Note that this only requires one gesture to handle all four swipe directions, instead of one UISwipeGestureRecognizer per direction.
© 2022 - 2024 — McMap. All rights reserved.