I just downloaded the GM release of Xcode 6 and it won't compile with this error:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
Any ideas on how to fix this?
I just downloaded the GM release of Xcode 6 and it won't compile with this error:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
Any ideas on how to fix this?
This error can happen for numerous reasons, so this is meant to be a debugging hint. You may want to try using xcodebuild
in the command line. It will give you details as to what files are the culprits.
To do this, open Terminal and go to your project folder. Once there, type in
xcodebuild -project YourProject.xcodeproj -scheme YourScheme
or if you're working in a workspace
xcodebuild -workspace YourProject.xcworkspace -scheme YourScheme
You may see A LOT of messages pop up, but at the very end of the output you should see the specific files that are causing the crash. Back in XCode, go into those files and start playing with some of the Swift syntax to see what's going on. In my case, it had to do with the setAttributeString function, but I've seen other people have issues with ! and ?.
Hopefully that will get you headed in the right direction.
xcodeproj
file to successfully compile, which would be why it's not finding the Alamofire module. This worked for me: xcodebuild -workspace MyProject.xcworkspace -scheme MyScheme
You need to tell it to compile your workspace instead of just the project –
Brezin I had to change my "Optimization Level" to None[-0none]
Target > Build Settings > Swift Compiler > Optimization Level.
My case was a little bit different and it involves enums and optionals. For the simplicity lets define
enum Animal {
case Dog
case Cat
}
func exampleAction(animal: Animal) {}
exampleAction(.Cat)
It will run OK. However as soon as I made the argument optional the error started to appear. So this code won't work:
func exampleAction(animal: Animal?) {}
exampleAction(.Cat)
To make it work I had to add explicit enum name in the method call. So the following code worked again:
exampleAction(Animal.Cat)
I think it occured for many reasons, what I have encountered is this situation,hope it could help you.
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) ){ [weak self] in
// ...
dispatch_async(dispatch_get_main_queue()) { [weak self] in
// ...
return
}
}
In the upper code,just delete "[weak self]" called capture list will remove the compiler error. It works for me.
dispatch_async(dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_DEFAULT, 0) ){ [weak self] in
// ...
dispatch_async(dispatch_get_main_queue()) {
// ...
return
}
}
xCode version is 6.1.1
May be the same issue Swift compile error in XCode 6 GM
I had the same problem, then I use git checkout old versions to find which commit cause the problem, and try to find the key problem code. My key problem code is something like this
func afunc() {
class AClass() {
}
let ac = AClass()
//....
}
Other code could make the same problem, occur in Swift Optimization, and swift compiler doesn't tell you the exact location. This must be a bug by Apple.
func base() -> Void { struct ColorStruct { var WHITE = "" init() { if let PP = delegate.PP { WHITE = PP.UI.Colors.WHITE } } } var COLOR = ColorStruct() }
–
Gloam In my case i changed 3 places:
Target > Build Settings > Swift Compiler >
When i changed just Debug, i have errors like "Source Kit crashed...." This combination of parameters, works very good for me!
If you are using some API which should be used in early iOS version, you may get build failure. For example: If you are using UI_USER_INTERFACE_IDIOM() instead of UIDevice.currentDevice().userInterfaceIdiom to identify the device type, you will get this build error with no hint.
A lot of people have this issue (me included) due to the optimisation on the compiler. I don't consider turning off the optimisation a correct resolution - I want my code optimised to run as quick as it can.
re-running xcodebuild manually didn't do any good as it ran it without the optimisations as well.
However - the error screen gave me the swiftc command that was failing:
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc -target arm64-apple-ios8.0 -incremental -module-name SpaceCats -O -sdk /Applic...
The -O
there is the optimise flag.
I re-ran this whole command in the projects directory (as per xcodebuild recommendation above) and amongst all the details I found the error below:
{
"kind": "finished",
"name": "compile",
"pid": 10682,
"output": "Bitcast requires both operands to be pointer or neither\n %228 = bitcast i8* %227 to %VSs20UnsafeMutablePointer, !dbg !1322\nBitcast requires both operands to be pointer or neither\n %324 = bitcast i8* %323 to %VSs20UnsafeMutablePointer, !dbg !1322\nBitcast requires both operands to be pointer or neither\n %411 = bitcast i8* %410 to %VSs20UnsafeMutablePointer, !dbg !1322\nBitcast requires both operands to be pointer or neither\n %498 = bitcast i8* %497 to %VSs20UnsafeMutablePointer, !dbg !1322\nLLVM ERROR: Broken function found, compilation aborted!\n",
"exit-status": 1
}
If you want it to go to a file instead of the screen, add " 2>filename" to the end.
I then had to find the pid (10682) in the file to see what it was compiling. I ran the command for that pid manually and it gave me the error for the specific file. Then it comes down to fixing the code.
I see many reasons. My answer is not a generic solution but just adding yet another case that provide to that error. In my case it was setting a button's title like this:
button!.setTitleColor(.whiteColor(), forState: UIControlState.Normal)
instead of this:
button!.setTitleColor(UIColor.whiteColor(), forState: UIControlState.Normal)
In my case this error was caused by the incorrect (UTF8) .swift file encoding; Solved by copy-pasting the file's contents into a new file.
change
func tableView(tableView: UITableView!, cellForRowAtIndexPath indexPath: NSIndexPath!) -> UITableViewCell!
TO
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
and do the same to others like this
Go to the folder: Users/user/Library/Developer/Xcode/DerivedData
and clear all file,
then then clean and analyze,
It`s work to me.
I have the following code showing build error in Release.
if myValue > 5 { myValue = 5.0 }
if myValue < 0 { myValue = 0 }
Adding else
between if statements fixed the issue:
if myValue > 5 { myValue = 5.0 }
else
if myValue < 0 { myValue = 0 }
Demo: https://github.com/exchangegroup/build-error-demo
Xcode Version 6.1 (6A1052d). Builds alright in debug. Submitted ticket to Apple Bug Reporter.
Just to put this out there: I get this error whenever I put [unowned self]
in a block within a block, like this:
lazy var someVar: SomeType = {
self.successBlock = {[unowned self] in
// ...
}
}()
The solution is to put the [unowned self]
only at the topmost-level block. It seems an unowned reference to self is handled automatically for blocks within blocks.
Of course, I was only able to find this error by first finding out the troublesome file via @Maxwell's answer: https://mcmap.net/q/15844/-gm-release-of-xcode-6-compile
To add my case here. I got the described error whenever I mark the closure with [unowned self], but never reference the self in the closure itself.
For example:
request.startWithSuccess({ [unowned self] (req: CBRequest!, object: AnyObject!) -> Void in
if let result = object["result"] as? [NSObject: AnyObject]
{
popup.type = result["email"] == nil ? AuthPopupType.Signup : AuthPopupType.Login
}
else
{
println("WARNING: Malformed response for kCBCheckUniquenesPath request.")
}
}, failure: { (req: CBRequest!, err: NSError!) -> Void in
println("ERROR: Failure response for kCBCheckUniquenesPath request.")
})
By following @maxvel's suggestion, I got to know that max() and min() functions failed to compile in the release mode. I replaced it with my own functions like below.
//Swift compiler seems to failing to compile default min and max functions in release
//mode hence writing my own
//
func maximum<T: Comparable> (one: T, other: T) -> T {
if one > other {
return one
}
else {
return other
}
}
func minimum<T: Comparable> (one: T, other: T) -> T {
if one < other {
return one
}
else {
return other
}
}
Encounter this error when compiling this Swift 2.0 syntax in Xcode 6.4:
print(string, appendNewline: true);
Back to Xcode 7 and the error is gone.
In my case Xcode gave the error because of the following line :
if UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiom.Phone {
}else {
}
And to fix the error I've defined this :
enum UIUserInterfaceIdiom : Int {
case Unspecified
case Phone // iPhone and iPod touch style UI
case Pad // iPad style UI
}
And then i used it like :
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
}
Good luck !
I was also getting this error. I ran the the command in Terminal as suggested by @Maxwell and found out the error was in my GameViewController.swift file. A little digging around and found that it didn't like some auto-generated code or the code conflicted with a setting in Xcode somewhere
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone {
return .AllButUpsideDown
} else {
return .All
}
}
As soon as I removed this block the error went away.
I think the real problem is there are too many errors, so the compile tell you only a confused error code.
But you can always open the every source code file, in there you can find the detail error information and correct advice.
Good luck!
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