To presume a speed improvement due to any form of multi-computing you must presume either that multiple CPU-based tasks are being executed concurrently upon multiple computing resources (generally processor cores) or else that not all of the tasks rely upon the concurrent usage of the same resource -- that is, some tasks may depend on one system subcomponent (disk storage, say) while some tasks depend on another (receiving communication from a peripheral device) and still others may require usage of processor cores.
The first scenario is often referred to as "parallel" programming. The second scenario is often referred to as "concurrent" or "asynchronous" programming, although "concurrent" is sometimes also used to refer to the case of merely allowing an operating system to interleave execution of multiple tasks, regardless of whether such execution must take place serially or if multiple resources can be used to achieve parallel execution. In this latter case, "concurrent" generally refers to the way that execution is written in the program, rather than from the perspective of the actual simultaneity of task execution.
It's very easy to speak about all of this with tacit assumptions. For example, some are quick to make a claim such as "Asynchronous I/O will be faster than multi-threaded I/O." This claim is dubious for several reasons. First, it could be the case that some given asynchronous I/O framework is implemented precisely with multi-threading, in which case they are one in the same and it doesn't make sense to say one concept "is faster than" the other.
Second, even in the case when there is a single-threaded implementation of an asynchronous framework (such as a single-threaded event loop) you must still make an assumption about what that loop is doing. For example, one silly thing you can do with a single-threaded event loop is request for it to asynchronously complete two different purely CPU-bound tasks. If you did this on a machine with only an idealized single processor core (ignoring modern hardware optimizations) then performing this task "asynchronously" wouldn't really perform any differently than performing it with two independently managed threads, or with just one lone process -- the difference might come down to thread context switching or operating system schedule optimizations, but if both tasks are going to the CPU it would be similar in either case.
It is useful to imagine a lot of the unusual or stupid corner cases you might run into.
"Asynchronous" does not have to be concurrent, for example just as above: you "asynchronously" execute two CPU-bound tasks on a machine with exactly one processor core.
Multi-threaded execution doesn't have to be concurrent: you spawn two threads on a machine with a single processor core, or ask two threads to acquire any other kind of scarce resource (imagine, say, a network database that can only establish one connection at a time). The threads' execution might be interleaved however the operating system scheduler sees fit, but their total runtime cannot be reduced (and will be increased from the thread context switching) on a single core (or more generally, if you spawn more threads than there are cores to run them, or have more threads asking for a resource than what the resource can sustain). This same thing goes for multi-processing as well.
So neither asynchronous I/O nor multi-threading have to offer any performance gain in terms of run time. They can even slow things down.
If you define a specific use case, however, like a specific program that both makes a network call to retrieve data from a network-connected resource like a remote database and also does some local CPU-bound computation, then you can start to reason about the performance differences between the two methods given a particular assumption about hardware.
The questions to ask: How many computational steps do I need to perform and how many independent systems of resources are there to perform them? Are there subsets of the computational steps that require usage of independent system subcomponents and can benefit from doing so concurrently? How many processor cores do I have and what is the overhead for using multiple processors or threads to complete tasks on separate cores?
If your tasks largely rely on independent subsystems, then an asynchronous solution might be good. If the number of threads needed to handle it would be large, such that context switching became non-trivial for the operating system, then a single-threaded asynchronous solution might be better.
Whenever the tasks are bound by the same resource (e.g. multiple needs to concurrently access the same network or local resource), then multi-threading will probably introduce unsatisfactory overhead, and while single-threaded asynchrony may introduce less overhead, in such a resource-limited situation it too cannot produce a speed-up. In such a case, the only option (if you want a speed-up) is to make multiple copies of that resource available (e.g. multiple processor cores if the scarce resource is CPU; a better database that supports more concurrent connections if the scarce resource is a connection-limited database, etc.).
Another way to put it is: allowing the operating system to interleave the usage of a single resource for two tasks cannot be faster than merely letting one task use the resource while the other waits, then letting the second task finish serially. Further, the scheduler cost of interleaving means in any real situation it actually creates a slowdown. It doesn't matter if the interleaved usage occurs of the CPU, a network resource, a memory resource, a peripheral device, or any other system resource.