Is there an iOS library to help me detect higher-level accelerometer gestures?
Asked Answered
L

2

7

For example, let's say I want to detect if the user made a circle gesture so I can trigger something in my game. Is there a library that would allow me to just listen for some sort of "circleDectected" event?

If there isn't, would anyone find value in something like this if I developed it? Thanks!

Lyssa answered 14/12, 2010 at 21:36 Comment(0)
C
2

It doesn't exist (as far as I know). You would have to do it manually, which shouldn't be too hard, but it could potentially be time consuming. I think it'll be fantastic if somebody made a library to do it.

Consume answered 14/12, 2010 at 22:40 Comment(1)
I hope to answer your prayers in a near future!Lamaism
S
-2

Unreal Engine seems to have support for it - Infinity Blade uses a lot of gestures for casting spells.

Seraphine answered 14/12, 2010 at 21:54 Comment(2)
If I follow you logic : my iPhone has transit schedule and uses UIKit. Therefor, UIKit has transit schedule. It makes not sense. It's not because Infinity Blade has it that Unreal Engine has it.Collarbone
That Harry Potter spell app does it. Does that mean it uses Unreal Engine?Consume

© 2022 - 2024 — McMap. All rights reserved.