I've spent all day researching this, and I'm none the wiser:
I have a C# DLL which PInvokes a method in a C++ DLL. I have had no problems doing this when compiling in Debug mode, but when compiling in Release mode I get an AccessViolationException. Googling this problem tells me that it's probably an issue with incompliant calling conventions. The code now looks like this in C#:
[return: MarshalAs(UnmanagedType.U1)]
[DllImport("Native.dll", CallingConvention = CallingConvention.Cdecl)]
internal static extern Boolean AMethod(Int32 mode, byte frame);
and in C++:
extern "C" {
DLL_EXPORT bool AMethod(int mode, BYTE frame)
{
...
}
}
I've set the C++ project to compile with the __cdecl calling convention in VS2010, but I still get the AccessViolationException and I have no idea what more I can do. I should note that my C++ DLL uses third-party DLLs, and I do not know what calling convention they use.
Any help would be appreciated!
Oh, and I don't get the exception on my development machine, only on my target system.
__cdecl
convention in both Debug and Release builds? – RensselaeriteDLL_EXPORT
macro, what exactly does it expand to? – Rensselaerite#define DLL_EXPORT __declspec(dllexport)
But thanks, the fact that calling conventions aren't viral helps a lot - that leaves me the option of experimenting more with __stdcall. – Hydr