I have Unity 5.0.2p1 Personal and Xcode Version 6.3.1 (6D1002).
Here are some steps for anyone hoping to reproduce the problem:
- A new blank Unity project
- IOS Player Settings > SDK Version : Simulator SDK
- Build and Run produces this when app is launched in simulator:
Warning: Error creating LLDB target at path '/Users/...(user name).../Library/Developer/Xcode/DerivedData/Unity-iPhone-couukthirzleocbdfmbmdpjhxrtr/Build/Products/Debug-iphonesimulator/ProductName.app'- using an empty LLDB target which can cause slow memory reads from remote devices.
dyld: Symbol not found: __ZN5metal16g_CurrentEncoderE
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/07612A5C-659D-4C04-ACD3-D211D2830E17/ProductName.app/ProductName
Expected in: flat namespace
in /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/07612A5C-659D-4C04-ACD3-D211D2830E17/ProductName.app/ProductName
Then, if you select Standard Architecture in Xcode Build Settings and build and run again it produces this:
dyld: lazy symbol binding failed: Symbol not found: _UnityRegisterProInterface
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/444E88D1-3B5D-46FA-A143-B8634F56398E/ProductName.app/ProductName
Expected in: flat namespace
dyld: Symbol not found: _UnityRegisterProInterface
Referenced from: /Users/...(user name).../Library/Developer/CoreSimulator/Devices/530A44CB-5978-4926-9E91-E9DBD5BFB105/data/Containers/Bundle/Application/444E88D1-3B5D-46FA-A143-B8634F56398E/ProductName.app/ProductName
Expected in: flat namespace
(lldb)
The same results occur for various settings in Unity iOS Player Settings:
- Scripting Backend: Mono (2.0) / IL2CPP
- Architecture: ARMv7 / ARM64 / Universal
- Target iOS version: 6.0 / 8.1
- Graphics API: Automatic / Open GL ES 2.0 / Open GL ES 3.0 / Metal
Also get the same results using Xcode Build Settings:
- Base SDK: iphonesimulator (SDK not found) / Standard architectures (armv7, arm64) - $(ARCHS_STANDARD)
- Supported Platforms: iphonesimulator / iOS
- iOS Deployment Target: iOS 6.0 / iOS 8.1 / iOS 8.3
Any hints are very appreciated.