I'm trying to get a video to play in an Away3d
texture on iOS. It's fine on Android and Windows. The video will play in Starling on iOS so I know it's not the video.
Here is how I add the video:
sphereGeometry = new SphereGeometry(5000, 64, 48);
panoTextureMaterial = new TextureMaterial(panoTexture2DBase, false, false, false);
panoVideoMesh = new Mesh(sphereGeometry, panoTextureMaterial);
panoVideoMesh.scaleX *= -1;
panoVideoMesh.rotate(Vector3D.Y_AXIS,-90);
scene.addChild(panoVideoMesh);
panoTexture2DBase.player.play();
view.render();
On iOS I get this from the netstats when I try and load it as a video texture.
NetStream.Play.Start
NetStream.Play.Failed
NetStream.Play.Stop
I'm using the Away3d
NativeVideoTexture
class
texture = context.createVideoTexture();
texture.attachNetStream(_player.ns);
I think it might be do with MP4 encoding, and I've had a good look around and can't find anything that works, currently I'm trying this in FFMEG
-vcodec libx264 -profile:v main -level 3.1 -crf 23 -s 1024:768 -movflags +faststart
But what I set doesn't seem to make a lot of difference.
Any idea why my video is failing to load as a VideoTexture on iOS?