I am trying to make a simple game with Xcode 11.2 which contains an animated loop background and a view which shows and changes various animations from several Lottie JSON files in project.
When I click the "Next" button to change the view animation, background view which is looping gets stuck for a second until the next animation inside the view is loaded an everything in the app freezes at the same time just like the background animation.
CPU usage varies from 30% to 63%.
I don't like to complicate the question, so I am just showing the way I used Lottie.
@IBAction func SubmitButtonAction(_ sender: UIButton) {
showNextQuestion()
}
func showNextQuestion()->(){
myTimer.invalidate()
startCountdown(fromTime: 15)
Manager.generateQuestion()
lblLevel.text = String(Manager.questionNumber) + "/" + String(DataModel.Questions.count)
nIndex = 0
let animation = AnimationView(name: Manager.currentImage)
animation.loopMode = .loop
animation.play()
animation.backgroundColor = UIColor.clear
animation.frame = self.AnimView.bounds
animation.backgroundBehavior = .pauseAndRestore
if AnimView.subviews.isEmpty{
self.AnimView.addSubview(animation)
}
else {
for one in imgImageView.subviews{
one.removeFromSuperview()
}
self.AnimView.addSubview(animation)
}
AnswerCollectionView.reloadData()
RandomCollectionView.reloadData()
}
I am interested in suggestions as to what the problem is related to - could it be related to a threading issue?
isHidden
property. – Gigue