I want to repeat an animation forever, without it to autoreverse, and with a delay/pause between the repetitions after the animation played.
I know there is a .delay()
modifier, but it delays the beginning of the animation:
let ani = Animation.easeInOut.delay(1.0).repeatForever(autoreverses: false)
In addition with the .repeatForever
modifier, after the animation played it immediately jumps back to its beginning. But I want the last keyframe to remain visible on the screen for a short amount of time.
I’ve also tried it the other way around, adding a .delay()
after the .repeatForever
modifier, but without success (delay
has no effect).
let ani = Animation.easeInOut.repeatForever(autoreverses: false).delay(1.0)
How can I add a delay after the animation played?
GeometryEffect
for a key frame based animation swiftui-lab.com/swiftui-animations-part2 Swiftui Animation by itself is not easy to synchronize. – Tooling