I am working with the Hololens in Unity and trying to map a large area (15x15x25) meters. I am able to map the whole area using the SpatialMapping
prefab, but I want to do some spatial processing on that mesh to smoothen out the floors and walls. I have been trying to use SpatialUnderstanding
for this, but there seems to be a hard limit on how big of an area you can scan with this, which has been detailed by hololens forums thread.
Currently, I don't understand how the pipeline of data works from SpatialMapping
to SpatialUnderstanding
. Why can I not simply use the meshes generated from SpatialMapping
in SpatialUnderstanding
? Is there some better method of creating smooth surfaces?
SpatialUnderstanding
? i.e., bigger voxels like (20cm,20cm,20cm)? Also, might you know one such 3D program that could meet my needs? – Benzoin