I have a task:
'Second component must be written in C++ and must be a UWP assembly/component that will be used by the First part of the task. It must be a DirectX component that draws to SwapChain with transparent background. The content must be a 2D animation that must be bound to current mouse position. The content must be controllable via set of public methods.
DirectX component must be placed on top of your C# GUI so it will act as overlay. Make it event-transparent overlay, it must not capture any GUI events and otherwise interfere with C# app. Use C# host to send mouse events and content change to DX layer.'
But I have no idea how to combine UWP and DirectX. I already have functioning UWP C# app part and what's next?
I'll be grateful for any responces and ideas.