In C, if I have a function call that looks like
// main.c
...
do_work_on_object(object, arg1, arg2);
...
// object.c
void do_work_on_object(struct object_t *object, int arg1, int arg2)
{
if(object == NULL)
{
return;
}
// do lots of work
}
then the compiler will generate a lot of stuff in main.o to save state, pass parameters (hopefully in registers in this case), and restore state.
However, at link time it can be observed that arg1 and arg2 are not used in the quick-return path, so the clean-up and state restoration can be short-circuited. Do linkers tend to do this kind of thing automatically, or would one need to turn on link-time optimization (LTO) to get that kind of thing to work?
(Yes, I could inspect the disassembled code, but I'm interested in the behaviours of compilers and linkers in general, and on multiple architectures, so hoping to learn from others' experience.)
Assuming that profiling shows this function call is worth optimizing, should we expect the following code to be noticeably faster (e.g. without the need to use LTO)?
// main.c
...
if(object != NULL)
{
do_work_on_object(object, arg1, arg2);
}
...
// object.c
void do_work_on_object(struct object_t *object, int arg1, int arg2)
{
assert(object != NULL) // generates no code in release build
// do lots of work
}