Let’s say you have an audio variable called audio
and it stores a sound.
I know how to change the speed for example:
audio.playBackRate = 2;
But I don't know how to change the pitch.
Is there an audio.pitch
attribute or do I have to create it myself?
I want to do something like this:
var audio = new Audio();
audio.src = "sound_effect.wav";
audio.pitch = 2 //doubling the pitch but there is no pitch attribute
audio.play();