I have a file input:
<input type="file" id="myImageInput" accept="image/*">
I have a preview img:
<img src="http://myImageUrl" id="myImagePreview">
I want to set the image as a file for the file-input#myImageInput.
What I try:
- Create Base64 from the img#myImagePreview:
function toDataUrl(url, callback) {
var xhr = new XMLHttpRequest();
xhr.onload = function() {
var reader = new FileReader();
reader.onloadend = function() {
callback(reader.result);
}
reader.readAsDataURL(xhr.response);
};
xhr.open('GET', url);
xhr.responseType = 'blob';
xhr.send();
}
let base64Image;
toDataUrl("http://myImageUrl",function(x){
base64Image = x;
})
- Create DataTransfer and add the base64Image to it:
const dT = new ClipboardEvent('').clipboardData || // Firefox < 62 workaround exploiting https://bugzilla.mozilla.org/show_bug.cgi?id=1422655
new DataTransfer(); // specs compliant (as of March 2018 only Chrome)
dT.items.add(new File(['myNewFile'], base64Image ));
document.querySelector('#myImageInput').files = dT.files;
- Console.log the #myImageInput.files:
0: File
lastModified: 1593986842957
lastModifiedDate: Mon Jul 06 2020 00:07:22 GMT+0200 (Central European Summer Time) {}
name: "data:image/jpeg;base64,/9j/4AAQSkZJRgABCSAQAASABIAAADD"
size: 9
type: ""
webkitRelativePath: ""
This doesn't look right but it actually set a "file"...
- Now I try to preview the new image from the myImageInput:
function previewFile() {
var preview = document.querySelector('#myImagePreview');
var file = document.querySelector('#myImageInput').files[0];
var reader = new FileReader();
reader.onloadend = function () {
preview.src = reader.result;
console.log(reader.result);
}
if (file) {
reader.readAsDataURL(file);
} else {
preview.src = "";
}
}
previewFile();
But the image is broken. #myImagePreview:
<img src="data:application/octet-stream;base64,bXlOZyXdGacWxl" id="myImagePreview">
Do I need to feed the DataTransfer.items a blob? a base64 or a fileObject to make this work?