I'm using a Raycast2D node to get which tile in a tilemap it's colliding with, but it doesn't detect its Atlas_coords when it's facing to the left or up.
Any ideas?
Deflower got any code? maybe something in there?
Bide
Player code and the Head code
Deflower by chance, did you check if your raycast is rotating when the player moves? I noticed in the head you are flipping scale to rotate the raycast? Doesn't this just make the raycast flip like a graphic? EDIT: I just noticed this had ### before it, so either it didn't work or maybe you forgot about these?
Bide It does rotate the scale.x = -5 is to flip the sprite when the mouse is over to the left. the Raycast2D does rotate with it and i tried to use it without the scale.x but the same thing happened
Deflower odd. I am still learning raycasts myself. Have you tried perhaps using areas on all sides of the player and then rotating said object as needed? It's more work but might be worth a go.... Just Github back it up first. 😎
Bide Have you tried perhaps using areas on all sides of the player and then rotating said object as needed?
I don’t understand what you are trying to suggest but just to clarify i’m using the raycast2d to mine (remove) a tile from a tile map.
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