I am a new programmer for Android, so please excuse my knowledge and also my English because it is not my first language. So I am having a log with the tag:"szipinf" and text:"Initializing inflate state" and I don`t know what it means.... I also seen that it appears only when I test the game on my phone, on the emulator it doesn't show up. I would really appreciate if someone could tell me what it means.
What is the meaning of the log from tag:"szipinf" and text:"Initializing inflate state" from Logcat
Asked Answered
Let's search this message through the source code to find who prints the log. StreamingZipInflater.cpp
:
/*
* Streaming access to compressed data held in an mmapped region of memory
*/
StreamingZipInflater::StreamingZipInflater(FileMap* dataMap, size_t uncompSize) {
...
initInflateState();
}
void StreamingZipInflater::initInflateState() {
LOGV("Initializing inflate state");
...
}
The next question we'd like to ask is where and how it's used? In the _CompressedAsset
which is a subclass of Asset
for dealing with compressed files:
/*
* Instances of this class provide read-only operations on a byte stream.
*
* Access may be optimized for streaming, random, or whole buffer modes. All
* operations are supported regardless of how the file was opened, but some
* things will be less efficient.
*
* "Asset" is the base class for all types of assets. The classes below
* provide most of the implementation. The AssetManager uses one of the
* static "create" functions defined here to create a new instance.
*/
More precisely:
static Asset* createFromCompressedFile(const char* fileName, AccessMode mode);
You can find usages of this class in renderscript, BitmapFactory
and other places.
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