I am writing an Adobe AIR Android application using FlashDevelop, and I want to make sure that when I publish it to Google Play it is only available to devices that support Adobe AIR based applications. What is the proper way to configure this in my project files?
UPDATE: Tech Requirements for Adobe AIR 3 (from Adobe):
- ARMv7 processor with vector FPU, minimum 550MHz, OpenGL ES 2.0, H.264 and AAC HW decoders
- Android™ 2.2, 2.3, 3.0, 3.1, 3.2, and 4.0
- 256MB of RAM
- Android web browser