scripts/ai/Dream.boo
import CultLib
import LonelyHero
class Dream(Enemy):
pass
C#
var bc = new BooCompiler();
bc.Parameters.Input.Add(new FileInput("rsc/script/ai/" + "Dream" + ".boo"));
bc.Parameters.Pipeline = new CompileToMemory();
bc.Parameters.References.Add(Assembly.GetExecutingAssembly());
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("CultLib.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-audio-2.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-graphics-2.dll").FullName));
bc.Parameters.References.Add(Assembly.LoadFile(new DirectoryInfo("sfmlnet-window-2.dll").FullName));
var cc = bc.Run();
if(cc.GeneratedAssembly!=null)
{
cc.GeneratedAssembly.CreateInstance("Dream", true, BindingFlags.NonPublic, null,
new object[] {Parent, pos}, null, null);
}
else
{
foreach (var error in cc.Errors)
Console.WriteLine(error);
}
In the line bc.Parameters.References.Add(Assembly.GetExecutingAssembly());
I add the executing assembly, which contains the namespace "LonelyHero". However, the error
rsc/script/ai/Dream.boo(2, 8): BCE0021: Namespace LonelyHero not found. maybe you forgot to add an assembly reference?
appears.
LonelyHero should exist, why does this error occur and what can I do to resolve it?
Note:
Upon replacing Assembly.GetExecutingAssmebly()
with Assembly.GetAssembly(typeof(Enemy))
, thus assuring it adds the assembly with a class under the LonelyHero namespace, the same error occurs. Also with Assembly.LoadFile(new DirectoryInfo("LonelyHero.exe").FullName)
Occurs in Boo 0.9.4.9 and booxw-1203