I've got some experience in programming for Windows environment but I need to develop a "Kiosk" (I've heard that this is the right name) on a BeagleBone Black. I'm totally new to Linux and also new to the tools I'm going to use. Until the last couple of months, I developed with VB6
and C++Builder
only.
Right now I have Eclipse
, MinGW
and wxWidgets
working on my Windowns 7 64-bits PC, and the BeagleBone Black booting a Debian 7.8 with LXDE
.
I need to setup a tool-chain to compile for the BeagleBone Black. I tried really hard and have read at least hundred pages, but still I've not figured it out.
From This Site I've learnt that it's possible to compile for Linux from Windows, which could be the perfect solution. If not possible, I already have a Virtual Machine running Ubuntu (but I can change it if needed) ready for Eclipse
and other stuff installation.
I'm still lost about what tool-chain to use/build with. This site seems to have already built a tool-chain, but there's no indication to where to go from there. I understand that I should now compile the wxWidgets
with this tools, but I'm unsure and also I don't want to mess-up my current working setup in Windows 'cause I missed a switch or a path.
I see how this question was asked more than one time, but I didn't find one that is up-to-date so I'm asking it again.
How to make a tool-chain to compile a GUI application, from Windows using Eclipse
, MinGW
and wxWidget
for a BeagleBone Black running Debian and LXDE
?
wxwidgets
part of the hundred plus pages you have read, I suggest you post that error message and the article you followed as a link so we can see what we can do about it. This is why stackoverflow is build for. I've been using BeagleBone and BeagleBoard for a long time without any trouble and I have created working environments for both Windows and Linux. Also those documentations are written for professionals so most beginners will find it difficult to follow or simply won't be able to debug / rectify if anything goes wrong. – Affranchise