I thought in theory the answer to this question was yes.
However, in practice, my compiler (VS2010) does not seem to complain in the following situation: I have an abstract base class providing some common interface (yet having no data members) and various sub and subsubclasses derived from it.
class Base
{
public:
Base() {}
virtual ~Base() {}
virtual void interfaceFunction1() = 0;
virtual void interfaceFunction2() = 0;
private:
Base(const Base&); // all derived classes should be uncopyable
Base& operator=(const Base&);
// no data members
};
My compiler found it unproblematic to even implement full copy constructors in sub- or subsubclasses.
How can I make sure that every class derived from Base is uncopyable?
edit: If I understand well, this is exactly what Scott Meyers explained in item 6 of Effective C++ (3rd edition, 2005) with his idea of the class Uncopyable
(only extended here to a full interface class). What is the difference that makes his idea work ? (I know that he inherits privately, but this should not pose a problem)