Yes, it is possible to disable the animation, without breaking everything apart.
The following codes will disable the "black box" rotation animation, without messing with other animations or orientation code:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[UIView setAnimationsEnabled:YES];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
[UIView setAnimationsEnabled:NO];
/* Your original orientation booleans*/
return TRUE;
}
Place it in your UIViewController and all should be well. Same method can be applied to any undesired animation in iOS.
Best of luck with your project.
For 2016, it appears shouldAutorotateToInterfaceOrientation
is not available to be overridden. The following does seem to work, and cause no other harm.
// these DO SEEM TO WORK, 2016
override func willRotateToInterfaceOrientation(
toInterfaceOrientation:UIInterfaceOrientation, duration:NSTimeInterval)
{
UIView.setAnimationsEnabled(false)
super.willRotateToInterfaceOrientation(toInterfaceOrientation,duration:duration)
}
override func didRotateFromInterfaceOrientation(
fromInterfaceOrientation:UIInterfaceOrientation)
{
super.didRotateFromInterfaceOrientation(fromInterfaceOrientation)
UIView.setAnimationsEnabled(true)
}
However!! Indeed both these functions are deprecated. viewWillTransitionToSize
now takes care of both the "before" and "after".
override func viewWillTransitionToSize(size:CGSize,
withTransitionCoordinator coordinator:UIViewControllerTransitionCoordinator)
{
coordinator.animateAlongsideTransition(nil, completion:
{_ in
UIView.setAnimationsEnabled(true)
})
UIView.setAnimationsEnabled(false)
super.viewWillTransitionToSize(size, withTransitionCoordinator: coordinator);
}