I've a client server architecture implemented in C++ with blocking sockets under Windows 7. Everything is running well up to a certain level of load. If there are a couple of clients (e.g. > 4) receiving or sending megabytes of data, sometimes the communication with one client freezes for approximately 5 seconds. All other clients are working as expected in that case.
The buffer size is 8192 bytes and logging on the server side reads as follows:
TimeStamp (s.ms) - received bytes
…
1299514524.618 - 8192
1299514524.618 - 8192
1299514524.618 - 0004
1299514529.641 - 8192
1299514529.641 - 3744
1299514529.641 - 1460
1299514529.641 - 1460
1299514529.641 - 8192
…
It seems that only 4 bytes can be read within that 5 seconds. Furthermore I found out that the freezing time is always arounds that 5 seconds - never 4 or less and never 6 or more...
Any ideas?
Best regards
Michael
recv
calls on the same thread or separate threads? Do you have any APCs being queued to the thread? – Winstonwinstonn