You can Try this instead of a library It's taken from a sample by Google on github:
Decodes two video streams simultaneously to two TextureViews.
One key feature is that the video decoders do not stop when the activity is restarted due
to an orientation change. This is to simulate playback of a real-time video stream. If
the Activity is pausing because it's "finished" (indicating that we're leaving the Activity
for a nontrivial amount of time), the video decoders are shut down.
TODO: consider shutting down when the screen is turned off, to preserve battery.
Java:
DoubleDecodeActivity.java
public class DoubleDecodeActivity extends Activity {
private static final String TAG = MainActivity.TAG;
private static final int VIDEO_COUNT = 2;
//How many videos to play simultaneously.
// Must be static storage so they'll survive Activity restart.
private static boolean sVideoRunning = false;
private static VideoBlob[] sBlob = new VideoBlob[VIDEO_COUNT];
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_double_decode);
if (!sVideoRunning) {
sBlob[0] = new VideoBlob((TextureView) findViewById(R.id.double1_texture_view),
ContentManager.MOVIE_SLIDERS, 0);
sBlob[1] = new VideoBlob((TextureView) findViewById(R.id.double2_texture_view),
ContentManager.MOVIE_EIGHT_RECTS, 1);
sVideoRunning = true;
} else {
sBlob[0].recreateView((TextureView) findViewById(R.id.double1_texture_view));
sBlob[1].recreateView((TextureView) findViewById(R.id.double2_texture_view));
}
}
@Override
protected void onPause() {
super.onPause();
boolean finishing = isFinishing();
Log.d(TAG, "isFinishing: " + finishing);
for (int i = 0; i < VIDEO_COUNT; i++) {
if (finishing) {
sBlob[i].stopPlayback();
sBlob[i] = null;
}
}
sVideoRunning = !finishing;
Log.d(TAG, "onPause complete");
}
/**
* Video playback blob.
* <p>
* Encapsulates the video decoder and playback surface.
* <p>
* We want to avoid tearing down and recreating the video decoder on orientation changes,
* because it can be expensive to do so. That means keeping the decoder's output Surface
* around, which means keeping the SurfaceTexture around.
* <p>
* It's possible that the orientation change will cause the UI thread's EGL context to be
* torn down and recreated (the app framework docs don't seem to make any guarantees here),
* so we need to detach the SurfaceTexture from EGL on destroy, and reattach it when
* the new SurfaceTexture becomes available. Happily, TextureView does this for us.
*/
private static class VideoBlob implements TextureView.SurfaceTextureListener {
private final String LTAG;
private TextureView mTextureView;
private int mMovieTag;
private SurfaceTexture mSavedSurfaceTexture;
private PlayMovieThread mPlayThread;
private SpeedControlCallback mCallback;
/**
* Constructs the VideoBlob.
*
* @param view The TextureView object we want to draw into.
* @param movieTag Which movie to play.
* @param ordinal The blob's ordinal (only used for log messages).
*/
public VideoBlob(TextureView view, int movieTag, int ordinal) {
LTAG = TAG + ordinal;
Log.d(LTAG, "VideoBlob: tag=" + movieTag + " view=" + view);
mMovieTag = movieTag;
mCallback = new SpeedControlCallback();
recreateView(view);
}
/**
* Performs partial construction. The VideoBlob is already created, but the Activity
* was recreated, so we need to update our view.
*/
public void recreateView(TextureView view) {
Log.d(LTAG, "recreateView: " + view);
mTextureView = view;
mTextureView.setSurfaceTextureListener(this);
if (mSavedSurfaceTexture != null) {
Log.d(LTAG, "using saved st=" + mSavedSurfaceTexture);
view.setSurfaceTexture(mSavedSurfaceTexture);
}
}
/**
* Stop playback and shut everything down.
*/
public void stopPlayback() {
Log.d(LTAG, "stopPlayback");
mPlayThread.requestStop();
// TODO: wait for the playback thread to stop so we don't kill the Surface
// before the video stops
// We don't need this any more, so null it out. This also serves as a signal
// to let onSurfaceTextureDestroyed() know that it can tell TextureView to
// free the SurfaceTexture.
mSavedSurfaceTexture = null;
}
@Override
public void onSurfaceTextureAvailable(SurfaceTexture st, int width, int height) {
Log.d(LTAG, "onSurfaceTextureAvailable size=" + width + "x" + height + ", st=" + st);
// If this is our first time though, we're going to use the SurfaceTexture that
// the TextureView provided. If not, we're going to replace the current one with
// the original.
if (mSavedSurfaceTexture == null) {
mSavedSurfaceTexture = st;
File sliders = ContentManager.getInstance().getPath(mMovieTag);
mPlayThread = new PlayMovieThread(sliders, new Surface(st), mCallback);
} else {
// Can't do it here in Android <= 4.4. The TextureView doesn't add a
// listener on the new SurfaceTexture, so it never sees any updates.
// Needs to happen from activity onCreate() -- see recreateView().
//Log.d(LTAG, "using saved st=" + mSavedSurfaceTexture);
//mTextureView.setSurfaceTexture(mSavedSurfaceTexture);
}
}
@Override
public void onSurfaceTextureSizeChanged(SurfaceTexture st, int width, int height) {
Log.d(LTAG, "onSurfaceTextureSizeChanged size=" + width + "x" + height + ", st=" + st);
}
@Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture st) {
Log.d(LTAG, "onSurfaceTextureDestroyed st=" + st);
// The SurfaceTexture is already detached from the EGL context at this point, so
// we don't need to do that.
//
// The saved SurfaceTexture will be null if we're shutting down, so we want to
// return "true" in that case (indicating that TextureView can release the ST).
return (mSavedSurfaceTexture == null);
}
@Override
public void onSurfaceTextureUpdated(SurfaceTexture st) {
//Log.d(TAG, "onSurfaceTextureUpdated st=" + st);
}
}
/**
* Thread object that plays a movie from a file to a surface.
* <p>
* Currently loops until told to stop.
*/
private static class PlayMovieThread extends Thread {
private final File mFile;
private final Surface mSurface;
private final SpeedControlCallback mCallback;
private MoviePlayer mMoviePlayer;
/**
* Creates thread and starts execution.
* <p>
* The object takes ownership of the Surface, and will access it from the new thread.
* When playback completes, the Surface will be released.
*/
public PlayMovieThread(File file, Surface surface, SpeedControlCallback callback) {
mFile = file;
mSurface = surface;
mCallback = callback;
start();
}
/**
* Asks MoviePlayer to halt playback. Returns without waiting for playback to halt.
* <p>
* Call from UI thread.
*/
public void requestStop() {
mMoviePlayer.requestStop();
}
@Override
public void run() {
try {
mMoviePlayer = new MoviePlayer(mFile, mSurface, mCallback);
mMoviePlayer.setLoopMode(true);
mMoviePlayer.play();
} catch (IOException ioe) {
Log.e(TAG, "movie playback failed", ioe);
} finally {
mSurface.release();
Log.d(TAG, "PlayMovieThread stopping");
}
}
}
}
XML:
activity_double_decode.xml
<?xml version="1.0" encoding="utf-8"?>
<!-- portrait layout -->
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:baselineAligned="false"
android:orientation="vertical" >
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:layout_weight="1"
android:layout_marginBottom="8dp" >
<TextureView
android:id="@+id/double1_texture_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
<LinearLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="horizontal"
android:layout_weight="1" >
<TextureView
android:id="@+id/double2_texture_view"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
</LinearLayout>