I'm learning Cocoa, and I've gotten undo to work without much trouble. But the setActionName: method is puzzling me. Here's a simple example: a toy app whose windows contain a single text label and two buttons. Press the On button and the label reads 'On'. Press the Off button and the label changes to read 'Off'. Here are the two relevant methods (the only code I wrote for the app):
-(IBAction) turnOnLabel:(id)sender
{
[[self undoManager] registerUndoWithTarget:self selector:@selector(turnOffLabel:) object:self];
[[self undoManager] setActionName:@"Turn On Label"];
[theLabel setStringValue:@"On"];
}
-(IBAction) turnOffLabel:(id)sender
{
[[self undoManager] registerUndoWithTarget:self selector:@selector(turnOnLabel:) object:self];
[[self undoManager] setActionName:@"Turn Off Label"];
[theLabel setStringValue:@"Off"];
}
Here's what I expect:
- I click the On button
- The label changes to say 'On'
- In the Edit menu is the item 'Undo Turn On Label'
- I click that menu item
- The label changes to say 'Off'
- In the Edit menu is the item 'Redo Turn On Label'
In fact, all these things work as I expect apart from the last one. The item in the Edit menu reads 'Redo Turn Off Label', not 'Redo Turn On Label'. (When I click that menu item, the label does turn to On, as I'd expect, but this makes the menu item's name even more of a mystery.)
What am i misunderstanding, and how can I get these menu items to display the way I want them to?
setActionName:
and NOT the functionality ofredoActionName:
orundoActionName:
– Lobster