I've been trying to submit a Swift app with an Obj-C Dynamic Library (.dylib) which keeps getting rejected by the iOS App Store with error messages such as
Invalid Swift Support - The files libswiftDarwin.dylib, libswiftDispatch.dylib, libswiftCoreGraphics.dylib, libswiftUIKit.dylib, libswiftCore.dylib, libswiftFoundation.dylib, libswiftQuartzCore.dylib, libswiftObjectiveC.dylib, libswiftCoreImage.dylib aren’t at the expected location /Payload//Frameworks. Move the file to the expected location, rebuild your app using the current public (GM) version of Xcode, and resubmit it
From the Apple docs at https://developer.apple.com/library/archive/technotes/tn2435/_index.html#//apple_ref/doc/uid/DTS40017543-CH1-PROJ_CONFIG-APPS_WITH_DEPENDENCIES_BETWEEN_FRAMEWORKS the error "may indicate your app is embedding a dynamic library that is not packaged as a framework. Dynamic libraries outside of a framework bundle, which typically have the file extension .dylib, are not supported on iOS, watchOS, or tvOS, except for the system Swift libraries provided by Xcode."
So the next step was to embed the Dynamic Library (as a subproject) within a Cocoa Touch Framework project. Once that was set up, although the framework built fine, I got stuck on "symbol not found" errors for the imported dylib classes.
I would like to know the steps required to achieve this project structure, or if its even possible on iOS.