I recently asked this question about how to cut down a concave polygon to convex ones, and I was suggested to do Triangulation or Polygon Partitioning.
The library I'm using (SFML\Box2D) only takes convex shapes.
This is what I want to know:
Is Polygon Partitioning, or Triangulation of Polygons faster?
How does Polygon Partitioning work/ How do you do it?
Don't forget Triangulation doesn't require convex shapes to be made either...