I have some niggling questions about factory constructors example mentioned here (https://www.dartlang.org/guides/language/language-tour#factory-constructors). I am aware of only three types of constructors on a basic level - default, named and parameterised.
tl;dr Use a factory in situations where you don't necessarily want to return a new instance of the class itself. Use cases:
- the constructor is expensive, so you want to return an existing instance - if possible - instead of creating a new one;
- you only ever want to create one instance of a class (the singleton pattern);
- you want to return a subclass instance instead of the class itself.
Explanation
A Dart class may have generative constructors or factory constructors. A generative constructor is a function that always returns a new instance of the class. Because of this, it does not utilize the return
keyword. A common generative constructor is of the form:
class Person {
String name;
String country;
// unnamed generative constructor
Person(this.name, this.country);
}
var p = Person("...") // returns a new instance of the Person class
A factory constructor has looser constraints than a generative constructor. The factory need only return an instance that is the same type as the class or that implements its methods (ie satisfies its interface). This could be a new instance of the class, but could also be an existing instance of the class or a new/existing instance of a subclass (which will necessarily have the same methods as the parent). A factory can use control flow to determine what object to return, and must utilize the return
keyword. In order for a factory to return a new class instance, it must first call a generative constructor.
In your example, the unnamed factory constructor first reads from a Map property called _cache
(which, because it is Static
, is stored at the class level and therefore independent of any instance variable). If an instance variable already exists, it is returned. Otherwise, a new instance is generated by calling the named generative constructor Logger._internal
. This value is cached and then returned. Because the generative constructor takes only a name
parameter, the mute
property will always be initialized to false, but can be changed with the default setter:
var log = Logger("...");
log.mute = true;
log.log(...); // will not print
The term factory
alludes to the Factory Pattern, which is all about allowing a constructor to return a subclass instance (instead of a class instance) based on the arguments supplied. A good example of this use case in Dart is the abstract HTML Element class, which defines dozens of named factory constructor functions returning different subclasses. For example, Element.div()
and Element.li()
return <div>
and <li>
elements, respectively.
In this caching application, I find "factory" a bit of a misnomer since its purpose is to avoid calls to the generative constructor, and I think of real-world factories as inherently generative. Perhaps a more suitable term here would be "warehouse": if an item is already available, pull it off the shelf and deliver it. If not, call for a new one.
How does all this relate to named constructors? Generative and factory constructors can both be either unnamed or named:
...
// named generative
// delegates to the default generative constructor
Person.greek(String name) : this(name, "Greece");
// named factory
factory Person.greek(String name) {
return Greek(name);
}
}
class Greek extends Person {
Greek(String name) : super(name, "Greece");
}
static
can refer to either class-wide methods or variables, whereas factory
refers only to a constructor method. IOW, you cannot invoke a static method to construct an instance of a class, and you cannot invoke a factory method to do anything other than that. The only similarity is that they both do not have access to this
. –
Slurp you cannot invoke a static method to construct an instance of a class
-- But what does static A get instance() => A();
do, doesn't it return the instance of the class? –
Fungosity There is not much difference between a static method and a factory constructor.
For a factory constructor the return type is fixed to the type of the class while for a static method you can provide your own return type.
A factory constructor can be invoked with
new
, but that became mostly irrelevant with optionalnew
in Dart 2.There are other features like redirects rather rarely used that are supported for (factory) constructors but not for static methods.
It is probably still good practice to use a factory constructor to create instances of classes instead of static methods to make the purpose of object creation more obvious.
This is the reason a factory constructor is used in the example you posted and perhaps because the code was originally written in Dart 1 where it allowed to create a logger instance with
new
like with any other class.Yes this is a named constructor and the prefix
_
makes it a private named constructor. Only named constructors can be made private because otherwise there would be no place to add the_
prefix.It is used to prevent instance creation from anywhere else than from the public factory constructor. This way it is ensured there can't be more than one
Logger
instance in your application. The factory constructor only creates an instance the first time, and for subsequent calls always returns the previously created instance.
The factory constructor only creates ... previously created instance
always true? I think it is on us how we handle the cache. A factory
constructor should create an instance only once but can do it many times also, this is what I think. Please correct me if I'm wrong. Thanks –
Fungosity Complementing Dave's answer, this code shows a clear example when use factory to return a parent related class.
Take a look a this code from https://codelabs.developers.google.com/codelabs/from-java-to-dart/#3
You can run this code here. https://dartpad.dartlang.org/63e040a3fd682e191af40f6427eaf9ef
Make some changes in order to learn how it would work in certain situations, like singletons.
import 'dart:math';
abstract class Shape {
factory Shape(String type) {
if (type == 'circle') return Circle(2);
if (type == 'square') return Square(2);
// To trigger exception, don't implement a check for 'triangle'.
throw 'Can\'t create $type.';
}
num get area;
}
class Circle implements Shape {
final num radius;
Circle(this.radius);
num get area => pi * pow(radius, 2);
}
class Square implements Shape {
final num side;
Square(this.side);
num get area => pow(side, 2);
}
class Triangle implements Shape {
final num side;
Triangle(this.side);
num get area => pow(side, 2) / 2;
}
main() {
try {
print(Shape('circle').area);
print(Shape('square').area);
print(Shape('triangle').area);
} catch (err) {
print(err);
}
}
In addition to the other answers, also consider the order of instantiating objects and when the instance is created:
In normal constructor, an instance gets created and the final variables get instantiated with the initializer list. This is why there's no return
statement. The instance to return is already fixed, when executing the constructor!
In a factory constructor, the instance to return is decided by the method. That's why it needs a return
statement and why it'll usually call a normal constructor in at least one path.
So a factory does nothing different than a static method could do (in other languages often called getInstance()
), except you cannot overload the constructor with a static method but you can with a factory method. I.e. factory methods are a way to hide the fact that the user of your class is not calling a constructor but a static method:
// C++
MyCoolService.getInstance()
// Dart
MyCoolService()
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